Interesting way to approach the "loop" theme! Very cool game! I don't know if it should have gotten a little bit deeper at some point? 🤔
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Sircle the Bugs's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #986 | 4.000 | 4.000 |
| Artwork | #1246 | 3.857 | 3.857 |
| Narrative | #1254 | 3.143 | 3.143 |
| Enjoyment | #1325 | 3.592 | 3.592 |
| Audio | #1552 | 3.347 | 3.347 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core mechanic involves drawing loops around bugs to stun and more easily capture them.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
DillyTodds, Metarract, and NonMajorNerd
Comments
The art style choice and the vibe was perfect for the game, well made 👏
A very creative game, featuring amazing art and being quite funny. The number of different bug types is impressive :D
Great Job!
Hello, fellow bug-circling game devs! Dilly commented on our game and I had to check you out!
Delightful game! I very much enjoyed the writing and character design of the various merchants, and stunning and collecting bugs was also pretty satisfying.
I wish there was a bit more of a goal to aim for, but to be honest, just getting to talk to the merchants kept me going for a good while.
I am curious how your loop detection worked. It seemed like sometimes it would count as a loop early, and sometimes it wouldn’t count even though I had fully enclosed the bugs.
The overall aesthetic of the game was fantastic! I loved all the writing and doodles on the ! notebook tab, and even your volume slider was hilarious.
UPDATE: I found the bug stats. 10/10. I always wanted to know how affable and leg each bug species is
You're far too kind, thank you so so much for coming by and giving us a look! I actually was playing your game on stream a bit ago and I was equal parts grumbling about how much -cooler- your game was than mine and loving on your writing/drawing animation, it was.. legitimately beautiful, truly.
The circles don't actually.. read at all. They're read by the bugs, and the bugs cast rays in 8 directions, and if all 8 rays encounter the line drawn within a certain proximity, it procs the stun mechanic. Uhh, from what I understand. I'm the artist and writer, so, take that with a grain.
Thanks again, and truly, you made a really good game!
Oh, gotcha, yeah that explanation makes sense and explains the behavior. It definitely worked well enough for the game, I was just curious if there was something I was missing. I hope you don’t mind but I clicked over to your page and found the stream, and I have to say, you picked up the drawing/throwing mechanic really quickly and were performing exactly the type of moves we were hoping players would figure out, which was really rewarding to see :)
This game cracks me up lol The art is really great too and everything fits together nicely. What a gem! Nice work!
Also I'd appreciate feedback on my submission if you get a chance!
Good game with interesting dialogs, although is a very simplistic concept. Later in the game I realized that I could trap bugs without the loop. For some reason I think the effort shows in the dialogs.
Thanks for giving us a gander! And yeah, you can absolutely just grab the bugs, but the stun from the loop massively nerfs their catch resistance, so hitting them with a quick circle makes them way easier to grab.
And yeah, unfortunately, we had to really carve down the idea and the execution due to the time constraints, so we ended up with money as a.. score? I guess? and nothing to buy, no tutorial, etc, things like that. Happens, y'know? Thanks again!
The worm merchant was so cute I'd sell my soul to it :) The visuals are what makes the game for me, along with the music choices the whole vibe was very charming and fitting for the theme. Great job!
Loved the art style and it felt really good seing the stars blow away once you kill the bug . I haven't figured out yet what to do with all the money I earned 😬😬
Lovely game, really entertaining
Maybe biased but I love the circling mechanic. Felt a tad inconsistent as to what triggered it. Not sure if there's a game over state, so I just kept going until I didn't feel like catching bugs anymore. Fun game.
As others have said, the art style is really cool — the notebook and ink effect is very well done!
Unfortunately, the gameplay didn’t feel very original to me, as it’s not the first game I’ve played during the jam where you have to circle enemies to defeat them (in fact, I discovered your game after playing one like that).
That said, it's still a solid entry with a great presentation!
I love this art style, it did took me a while to understand how to stun and collect the bugs, but once I got it going it became very addictive!
The art is very beautiful and the menus are cool. Could you rate the game? Thank you.
Cool graphics and fun gameplay, didn't saw much progress after meeting the 3 characters, have anything after selling the bugs a bunch of times? Anyways, loved the Pokémon range vibes and the sounds are really satisfying. Great job :D
Hey, thanks, appreciate you stopping on by and giving the feedback!
We had plans for a progressive system of bugs, different writing/drawing stuff, different locations/settings that had different bugs available, etc, buuut we didn't have time to fully implement or integrate them, so the $$ mostly just became a kind of de facto scoring system. Thanks again for checking us out!
Lööps, bröther.
Much more fleshed out than many of the other circle-the-critters games with the added mechanics to capture bugs, the RPG-like stats on them, the merchants with different prices and stories, etc. Very well put together and easily something to spin into a full fledged mobile or tablet game for some real money. 10/10 would feed 17apeeds to sinister worms again.






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