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ArialEtherV0.06's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #5915 | 2.404 | 2.889 |
| Artwork | #5975 | 2.496 | 3.000 |
| Audio | #6067 | 2.219 | 2.667 |
| Narrative | #7505 | 1.664 | 2.000 |
| Creativity | #8966 | 1.664 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is an endless loop of a project just like the classic arcade games of old. The game also includes enemies that are loop shaped this was added as a fun hint to the theme of the jam. When I was tinking of the theme of the jam, the only idea was to make a game with a solid fixed gameplay loop, get points, progress, lose be proud of your score, try again! :D
(Optional) What would you like to be called if GMTK features your game?
Kristoffer French-Skog
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Comments
The game itself is fine but I feel like the theme could be implemented a little more cleverly. Other than that, it feels like a genuine arcade game!
Thanks! yea il try next year to get the theme better implemented. :D
This has been a pleasure to play, having the comfy gameplay of a classical shmup. The aerial tank controls take some getting used to, and probably make the game more difficult than it might have been for those of us used to orthogonal movement. It’s possible the player’s slow linear speed is working to the game’s detriment, and a more agile player could mesh better with this concept. I’ve reached a high score of 7230 but never managed to beat the boss. Overall, a fun experience!
Nice Score, yea balancing was something I should have planned for, plus a more agile player sounds like a great idea! :D
Nice game! I like the style and audio. The game is pretty hard, my best score is 5800.
Solid game, good job!
Nice!