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MÖBIUS TRIP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #17 | 4.600 | 4.600 |
| Enjoyment | #497 | 3.933 | 3.933 |
| Audio | #1812 | 3.267 | 3.267 |
| Artwork | #2367 | 3.467 | 3.467 |
| Narrative | #4182 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The edges of the screen (wherever it may be) loop, and can change *how* they loop like a loop of paper (e.g. mobius strip)
(Optional) Please credit all assets you've used
terrain tiles: https://opengameart.org/content/basic-47-tile-autotile-template (CC0)
some sfx made with https://sfbgames.itch.io/chiptone
noise shader: https://godotshaders.com/shader/noise-grain/ (CC0)
background ambience: https://freesound.org submissions 262854 and 619320 (CC0)
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Comments
Your Average rank is #1176 in GMTK 2025! Congrats!
Here is the link with all the rankings:
https://docs.google.com/spreadsheets/d/1pcYEGvaHF3y30mMEWwywmkRd2FCpo-u3_ZFpPFSo...
I felt bad that there is no average score, because some teams aimed for all categories, not just one. So I just scrapped the results page and made a table. I agree with Mark that "Overall" is questionable, but I still think "Average" is a valuable score, so I decided to share it.
Best puzzle game I have played all jam. The levels felt like the perfect difficulty and the player controller was extremely smooth, well done!
This is a super clever concept, but it took some time to understand what is going on. I feel like it needs a clearer way of showing the state of the level, for example which exits are currently connected. I would also suggest to give the player more time to get used to a mechanic. The first two levels already introduce multiple ways to twist the level, which to me felt a bit overwhelming and confusing. Though I do know how hard it is to create good levels in such a short time span, especially for a puzzle game.
The character feels nice to control. I also liked the art and sound (even though the tutorial graphics seem a bit out of place). It all looks and feels pretty polished overall!
Really clever idea, and clever level design to match. Overall it feels very polished. Well done!
This is definitely a cleaner implementation to the game we made lmao. It's really nice, and fun. Although the buttons could have a more distinguishable look to them, because not going to lie, I couldn't tell if one did something in particular or not (like what purpose it served), it's not like I didn't figure it out, but maybe the could've been clearer to me (instead of just memorizing it does a particular action). On the other hand, the movement, the portal stuff, the animations and such are really well made so nothing to say about this.