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SCHLEIFE (GMTK 2025)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #928 | 3.744 | 3.744 |
| Creativity | #2873 | 3.513 | 3.513 |
| Audio | #3029 | 2.974 | 2.974 |
| Artwork | #5912 | 2.513 | 2.513 |
| Narrative | #7652 | 1.590 | 1.590 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You loop around enemies to defeat them
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Stefan Bonnermann
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Comments
Funny game with good music👍
This is a great idea for a game! The controls are probably better experienced with a controller, but it's fine. Really good!
Really loved the idea. Those fluidy thingy loops were so satisfying. Had fun while playing through it.
Honestly super fun, one of the more enjoyable submissions I've played this year. Good enemy diversity, I feel like the line length is pretty fair. I feel like if this had more secondary loops like powerups (think Vampire Survivor-likes) this would be a pretty addicting and rewarding game. Well done!
Other games have turned "looping around a target" into a combat mechanic but I really liked that the loops turn into dynamic objects. It's also super fun when you get a combo going where you make multiple loops in quick succession. Probably more fun to play with a controller than a keyboard even
What a super fun game! It's not the only one in the jam with this mechanic BUT I though this was really well implemented. It felt very fluid and stisfying moving around. I really like the stamina, it makes for fun gameplay.
I also loved how the ennemies stayed in the loop and pushed it! Would have loved a way to gain more health other than clearing the level, maybe when killing some ennemies?
Great work :)
I like the style and the mood of it
i love the physicality of the loop! adds a lot. color palette is minimal and perfect, and great choice of typeface as well. i'd add some sort of clear incentive for looping multiple enemies at once, like a score multiplier or something. also played on both controller and keyboard and controller feels MUCH more intuitive. reminds me of pokemon ranger a lot. well done! max enjoyment from me! lovely, simple and arcadey!
Fun game! I've seen a few "loop around the enemies" games, but this is the first one I've seen where the loops are actually physical objects, which is a nice touch. Died on the "You still here?" wave. Those purple guys are jerks, which I guess is very fitting.
Great concept and really fun / hard to put down. And rope physics! I like that you add mechanics very quickly. Had a lot of fun.
I honestly got heavy Snickrz vibes from this. It was super interesting tho (once I figured out the controls were easier than I thought...), super satisfying to make loops tho
Picked this up very quickly and had a blast zapping the enemies. The keyboard controls seem a bit clunky at first but they were tuned really well - by the end of the 2nd level I was off to the races. Great work! :D
i really enjoyed playing your game :)! looping around enemies feels satisfying and challenging in a good way!
Simple and fun! It's a bit tough to make proper loops on keyboard, which is all I'm working with. Maybe consider some mouse input for control to more easily make loops? Nice job!
Sick game! A lot of fun, would play more levels. Definitely more of a controller game, maybe add “Controller recommended” at the start.
very satisfying, great job :^^
Thank you!
The line morphing was a really neat idea and give a unique feel. Good going!
Thanks!
the effect turning your line all wobbly and blue is very satisfying. I did find a bug where overlaying two blue circles freezes the game as a heads up!
Thanks for the feedback, will do some more testing for edge cases like this for a post jam version.
Super fun! I can imagine getting sucked into this if there were high scores and power-ups. I really like that the enemies push your line/snake around it adds a touch of randomness.
Thank you so much, loved your game as well! Will definitely do a score board in a post jam version, still thinking about power ups.
Really challenging and kind of amazing. I admittedly have not played a ton of jam games yet for 2025 but this has to be one of the coolest implementations I have seen so far. It is like Tron had a baby with a lasso.
I really like how simple the visual design language was, the use of simple shapes went a long way in allowing me to appreciate the looping system. BTW, the way the looping system works is marvelous. The whole mechanic felt so fluid.
My only feedback is that starting on Level 4, the music disappeared. Also the web build has these occasional but often times dramatic stutters.
Fantastic entry, I had a lot of fun with it.
Thank you very much for the feedback and kind words! I shamefully forgot to enable looping for the music, pressing M brings it back though :p
“It is like Tron had a baby with a lasso.” - gatorsoup
You mind if I add this to the game’s description as a pull quote? :)