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SPLINT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #4017 | 2.306 | 3.143 |
| Audio | #4936 | 2.516 | 3.429 |
| Artwork | #5441 | 2.621 | 3.571 |
| Enjoyment | #5856 | 2.411 | 3.286 |
| Creativity | #7035 | 2.411 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In our game, you are a researcher stuck trying to survive in a time-mashine caused loop in the wilderness. You will die early, and you will die often, but every time you wake up in the wilderness, there is a different strategy.
(Optional) Please credit all assets you've used
We used 3rd party music, as well as the amazing low-poly models by Synty.
(Optional) What would you like to be called if GMTK features your game?
Bubbly Games
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Comments
This is really a cool game. The twilight felt really threatening to me, and I didn’t want to be out there. I liked the RNG of the items. Great work! Bonus points for doing 3D in a 4-day jam!
I really enjoyed the polished gameplay—it felt engaging with intuitive controls and clever level design that kept me hooked. The art, music, and thoughtful touches like bullet‐position indicators added charm and depth.
I like the time loop idea and repeating survival sim where you need to figure out a bit of what's going on every life is a great concept. Vibe is nice too, dig the low poly. But by the gods the maps is huge and by the time I got anywhere it's already dark and my scaredy ahh just can't keep playing under the constant pressure of potential jumpscares. Though if you plan to make it a full game I'd be looking forward to it.
Pretty impressive to have built such a large map in this short a time. I do wish there were more things that I could do and interact with, and some of the inventory/items I couldn't figure out how to use (e.x. could not hold the flashlight).
Hey, thank you so much! There are still quite a few bugs and a lot of stuff we wanted to add that did not make it for the jam version, but we are quite excited about the core of the game, and actually set down right after the jam to talk about the future direction of the project, and I'm very excited to move this project along.
you did all this in 4 days??!
Thank you! The 3D models are from Synty-Store and my friends helped me with the design and art. It was quite a scramble and we lost quite a bit of sleep the last few days.