Hey there, fellow Pico-8 creator!
It was a bit confusing at first, but I really liked the concept and I'd love to see more!
Congrats on the submission :)
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3126 | 3.094 | 3.364 |
| Creativity | #3225 | 3.429 | 3.727 |
| Artwork | #4307 | 2.927 | 3.182 |
| Audio | #4324 | 2.676 | 2.909 |
| Narrative | #6105 | 1.923 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Movement inputs execute on loop to solve puzzle rooms
(Optional) Please credit all assets you've used
No assets used
Really fun idea. It feels good to try out different moves and seeing them being executed. Fits good in the theme of looping. The puzzles where very tough though and felt like you had to just trial and error them. Can easily imagine this game being expanded open.
When I figured out the right solution I wish I could say I thought "of course that's correct" but instead I was always thinking "that worked!?" But honestly I loved the jank. It was fun to watch the robot take an unexpected path, which happened often at first. My process of figuring out the solution was fuzzy but not entirely aimless, so it was at least a little more rewarding than blind guessing. For the most part I didn't have to read the instructions but the one thing I couldn't intuit was the condition for when the game would decide to move on to the next input.
I have a suggestion for this scenario:

Suppose the input sequence is <Up>, <Right>. I think it's reasonable to expect the robot will jump up and to the right. Instead it just jumps in place over and over. I think this is because the <Right> instruction is not accounting for the wall it's already touching. If the player is already touching a wall, maybe the <Right> instruction should only terminate after the next wall it touches.
Good job! Love this idea and hope you develop it further.
This is such a cool mechanic and the puzzles are incredibly challenging, in a good way. I will absolutely come back to this game after the jam. I would suggest putting the controls somewhere in the game, not just on the game page, as well, just so you don't have to scroll down to reference them. Once I had them memorized it was very fun to try different combinations until I unlocked the right one.
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