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Space Clock's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #690 | 3.843 | 4.000 |
| Creativity | #978 | 4.003 | 4.167 |
| Artwork | #1756 | 3.683 | 3.833 |
| Narrative | #2035 | 2.802 | 2.917 |
| Audio | #2431 | 3.122 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a constantly looping "clock" that items can be added to, items can't be used outside of this mechanic.
(Optional) Please credit all assets you've used
See description for full credits.
Font by KenneyNL
Sounds CC0 from FreeSound
Music made by Kaz for the jam
3D art by Darrion DeShong for the jam
(Optional) What would you like to be called if GMTK features your game?
Land Chaunax, Kazmord, Darrion DeShong and WoodyN
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Comments
Cool game! Really had fun playing it.
It took me a while for it to click that the shooting of the gun was tied to the clock, but honestly this was really fun! I love the ragdoll physics of players and enemies, and it was so intense! This entry is kind of underrated!
I love the little physics of the characters! They are quite whimsical and fun + mechanic is great!
Thanks, nice to hear!
this game so cool and mechanic simple to understand made I'm enjoy while playing.
If possible, can you please rate my game and leave a comment too.
Thanks so much!
my pathetic little laptop could barely handle the graphics but the mechanics are so fun! love the idea and it links to the theme very well. much deserving of a high rating!
if you have the time i'd really appreciate some feedback on my game too, its my first game jam and im trying to get better! /jam/gmtk-2025/rate/3780834
Thank you, glad you enjoyed!
the clock mechanic is quite silly but very fun for a jam game.
Personally i'd enjoy a more slow strategic act with the clock, as you can fill up with drops at the start and keep them through the rest of the level. with a potential idea including enemies having a specific weakness forcing you to switch out your weapons.
overall though i still enjoyed it!
Thank you, glad you liked it! We wanted to do more with the clock mechanic but alas, 4 days went by quick
I am impressed with the graphics but my laptop isn't it started lagging a lot when the enemies came :D. Nice game!
Thanks for playing! Yeah the game does lag sometimes, as I didn't have much time to try and fix performance, one of the reasons I put in graphics options. Happy you had a decent time anyway!
I will try it later :3
for now its on full for all :3
This is a brilliant game made in only 4 days. The animations and items falling in at the start of each wave/round boosts the enjoyment and really shows the amount of effort you have poured into this project. The models, textures and animations work well together (I especially like the setting for different levels of detail). The music suits this style of game and once again boosts the enjoyment players get out of your game. Well done!
Thanks for the feedback!
Thank you for the kind words and for testing it!
Thank you for the feedback and testing!
Looks like we had similar ideas for our games! A little bit difficult to understand what's going on onscreen, but good stuff!!
Thank you! Great minds think alike
Yes, there are some issues with clarity and also the aim of the guns is a bit offset. Thanks for playing, and happy you thought it was decent anyway! It will be interesting to see how many people shared your and Kazmord's idea of a looping action list.
I had a hard time, understanding the clock thing first, but after a few minutes, it was really nice to try to defeat all the enemies
Yeah, it is chaotic and takes some getting used to. Thank you for sticking with it and glad you enjoyed!
I know the explanations early aren't that clear, and that visuals for what actions are happening, I even think the bottom right inventory is still a bit bugged. I'm happy you kept playing anyway and seemed to have an okay time, thank you!