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A jam submission

Luost (Bad)View game page

don't play
Submitted by Mr Celium — 13 hours, 42 minutes before the deadline
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Luost (Bad)'s itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#41302.2832.283
Audio#48392.5432.543
Artwork#56632.5872.587
Creativity#61272.6962.696
Enjoyment#82451.7611.761

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your stuck in a loop trying to navigate, you keep ending up where you started.

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Comments

Submitted

GREAT atmosphere. You managed to make something that makes you feel tense while playing in a short amount of time, which is impressive. Good job!

Submitted

I got the creeps! Weird and scary in  a great way. Making something is always hard, and you did a great job despite what you might feel. Definitely NOT bad

Submitted

Damn man, this was good but I can tell you needed that little bit more time in the oven. You've got a great foundation here and I would be fascinated to see where it goes. 

What would you have done if you had been given like, an extra week?

Developer

think i needed more motivation rather than more time. if i had more time i would have focused on actually good gameplay so its actually fun, but im not sure what would make it fun other than like adding combat or something

Submitted

uhh, interesting

Submitted

It's Barbuta all over again, but this time its horror. The monster was mega cool looking.

Submitted

Creepy atmosphere but no idea what I was doing. I played until the cool-looking monster thing got me

Submitted

I liked this 

Submitted

Great creative direction you took with the game, hope to see this idea extended! Spooky atmosphere is great, the glitchy visuals & audio as well. Maybe the game could use a bit more gameplay mechanics? Currently it's pretty much just walking on corridors not getting caught by that monster and collecting potions, which reminded me a bit of Atari 2600 games like E.T. Overall, I liked the vibe of the game and would love to see some more of that!

Developer

knew the gameplay was bad, just didnt know what i should add and wanted to work on other games. any suggestions?

Submitted

Sure thing! What do you think about these?

  • the character could walk slightly faster - the movement feels a bit sluggish right now
  • whenever the monster gets to you, there could something of an "escape mechanism" - you get 1 or 2 chances in the whole game to escape it so the game doesn't end right away
  • maybe a map could help? just like in metroidvania games, you could discover the map bit by bit
  • the books could be a bit more spread around the map - currently there are a few books in one room, but spreading them would encourage exploration
  • some smaller enemies could appear on the map - in some rooms there could be some more smaller monsters which you could easily escape, but you'd have to walk around them

Hope this helps!

Submitted

Too slow movement

Submitted

What this game excels at is making a very creepy atmosphere, the character design, and especially music, really set the tone. The author said he didn't spend time on this so basically everything else isnt that good, but thats okay! 

Developer

fun fact all of the music is just songs ive made before but reversed, distorted, slowed down and reverbed (mostly)

Submitted

Very simple game but the environment and the tone were really awesome and spooky, it was really hard to understand what you are supposed to do but I think that if a control screen or description was implemented that would have been really nice I deciphered 2 of the Caesar cipher messages but quickly got tired of doing that, I think making the books plain text would have been a bit better of a decision. The scare of the monster was really impactful and I liked that there even was a monster, I thoroughly expected that it was just walking and reading books. Unsure of what the potion was supposed to do as well. I think there is actually a really good amount of potential in this game if there was just a biiiit more time put into it. The description said that the developer was busy and unable to work much on it, but despite that I honestly was surprised by the game as a whole! 6/10

Developer(+1)

if your interested, green is speed buff, blue is sanity buff (decreases loop chance) and red is safety buff (decreases chance of the Ancients appearing) if you have ideas on how to make the gameplay better i may update this in the future, cause i dont know what would make it good.

Submitted

Oh ok gotcha! I think that maybe explaining the core mechanics of the game in some way would be a good start (either a book or 2 in the game could have some kind of thing like "I've been working on potions, I made one with a red hue that seems to keep *them* away for some time" "I've created a new potion, this one has a blue hue. I seem to feel a lot less confused and able to navigate this damned maze of halls a lot easier now" y'know make it in character and fun) I had no idea that there even was a chance that rooms would loop, it just kinda looked like you were reusing rooms to save on resource development time. I honestly think that if there was some more clarity on the mechanics of the game and how it worked the game would jump from a 6 to like an 8 for me! 

Submitted

I was intrigued by the first few rooms, but then the game froze :/ was playing on Arc.

Submitted

Really pleasantly surprised by this :) It reminds me a lot of Atari 2600 games where theres simple gameplay but a decent amount of environmental storytelling :D I like how the Loop theme is the looping rooms - it was really fun to explore!