Cool game! Me and my friend were trying to beat each other's lap times haha
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KITTY CAT CAR's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #4369 | 2.909 | 2.909 |
| Creativity | #5247 | 2.939 | 2.939 |
| Audio | #5327 | 2.424 | 2.424 |
| Enjoyment | #6230 | 2.333 | 2.333 |
| Narrative | #6772 | 1.788 | 1.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You race in a bunch of looping tracks while also being in the track for as long as you want and the game will not stop you. So you can just stay in there for an infinite amount of time.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
nerdy.dev
Comments
Audio and art direction is neaaaat ! I struggle a lot with controls (but that's also because i got azerty i think ahah)
Audio and art direction is neaaaat ! I struggle a lot with controls (but that's also because i got azerty i think ahah)
yeah i know, the controls were made extremely early in development and was going to be really busy during the last bit of the jam, so I wasn’t able to change them in time. I do agree with holding right mouse to look not being good, it even gets a bit annoying with an actual mouse sometimes. originally the cat would follow where you looked even if you weren’t accelerating, so i wanted the player to see the cat they are playing as. if i do remake this game, i will get rid of that. thanks for playing!
THEY ADDED BABY PARK TO A GAME JAM!!!!!!!!! NOOOOOOOOO!!!
Honest review, i think this is one of the most unique takes on "racing" that I've seen a bit around the jam, even though it is a bit shallow and the controls are hard (I think on purpose), It still has so much personality.
I added baby park to the game because I wanted a track that is easy for new players (and I was playing mario kart ds before working on the game). The controls I didn’t really think about much, but the physics I did intentionally make that way. I didn’t want the game to be really easy, and the first physics code, it was instant feedback, and as soon as you looked somewhere, you went in that direction. It sorta just felt like a regular third person game, so I decided to make it more slippery. I hope to make a better version of the game in the future, with custom keybinds, better physics, etc. I’m not sure if I will or not. But thanks for your honest opinion!
The controls are a little strange, but the car is very cute & the tracks are fun!
Had a couple of "car accidents"!
Repped the original one single braincell orange car 🐈






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