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A jam submission

UnravelView game page

A short puzzle game (GMTk Game Jam 2025)
Submitted by daveystruijk — 1 hour, 41 minutes before the deadline
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Unravel's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#32113.2193.219
Enjoyment#34303.0313.031
Creativity#36263.3443.344
Audio#46532.5942.594
Narrative#64811.8441.844

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a loop that unravels with increasing length, during short gameplay loops.

(Optional) Please credit all assets you've used
- Hexany's 1-bit UI Panels
- Bountiful Bits

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Comments

Submitted

very cute snake :)

Submitted

I liked this more than I thought I would. At first I was annoyed by the small field of view, but as the game progressed I started to enjoy it. In the end I had a kind of mental map of the game, which made it surpisingly doable to search for hidden corners I had not visited yet. It is a kind of maze game really. I also liked where the end was hidden! It was exactly where I thought it might be :D

The only criticism I can give is that the buzzing sound when you died was a bit jarring to me. Otherwise, really well done on this one!

Submitted

The loop of the game is very interesting, just map out your route, and get more steps until you get to the end. Great job! 

Submitted

I liked the trial and error aspect of the game, although I wish there was slightly more variation in the order you could collect the hearts. I also think the camera was a bit close but all in all a fun short puzzle! 

I for one enjoy having the camera zoomed in. Very Buster Keaton-esque (iykyk). Reminds me of Snake!

Submitted(+1)

i do think it would be helpful to see more of the map or show how much you can move at the moment, but 'ts a simple and fun idea

It took some trial and error to figure out what was going on, once I got it, I could enjoy finding my way around. Details like a move count could have helped a lot. The map and the puzzle itself is really well thought out. Well done.

Submitted

This was a good time! I liked how I slowly got to know the map better as the game progressed. Hearts that seemed impossible to collect before suddenly were, often from a direction I didn’t expect. The game ended at about the right time, I think, before the mechanic got stale. Nice work on this.

Submitted

At first I thought this game was frustrating and very trial and error. But then I played more. I started learning the map and understanding where each heart was and how far I was from reaching it. And the process went from randomly randomly pressing buttons to exploring to find the best route to a certain point. It's a really interesting concept - a sort metroidvania snake game - I could easily see this extended into a larger game with powerup or walls you need to be a certain colour snake to eat through.

Nice work.

Submitted

the graphics and sound are really good!

Developer

Thanks! Made the sounds with https://sfxr.me/

Submitted

Very nice concept, the blocks you walk on reminds me of Minecraft Noteblocks :D

Submitted(+1)

I sadly found the game a tad frustrating, why is the camera zoomed in so close?