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A jam submission

BannerLoopView game page

Submitted by infdev00, KBH3972, adel77 — 11 hours, 49 minutes before the deadline
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BannerLoop's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#61462.4513.125
Audio#81451.5692.000
Narrative#82451.4711.875
Creativity#83701.9612.500
Enjoyment#87831.5692.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The primary meaning of a loop is repetition. We have designed the game to prevent users from feeling bored as they traverse repeated paths by gradually increasing the speed and difficulty of enemy patterns. Loop also signifies circular circulation. In a circle, any two points can be connected by a straight line passing through the interior, which we have adopted as an attack method to highlight the characteristics of loops.

(Optional) What would you like to be called if GMTK features your game?
BannerLoop

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Comments

Submitted

Keep it up

Submitted

I love the art effect, i didnt understand how to win against the dragon but still a fun experience

Submitted

Great game, I love the art and effects, firstly I didn't understand how to win against the dragon, I saw comments and the game was really fun. Great job

Submitted

I liked the models, but I didn't undestand how to defeat the dragon

Developer

Thx for playing! If you place two flags with a dragon between them, a laser will strike it and deal damage

Submitted

I didn't understand how to play, how the flag does damage and do we dodge the lazer ?

Developer

Thx for playing! If you place two flags with a dragon between them, a laser will strike it and deal damage. Red laser is kinda indicator which tells you where the obstacle is gonna fall

Developer

Nice game