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BannerLoop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #6146 | 2.451 | 3.125 |
| Audio | #8145 | 1.569 | 2.000 |
| Narrative | #8245 | 1.471 | 1.875 |
| Creativity | #8370 | 1.961 | 2.500 |
| Enjoyment | #8783 | 1.569 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The primary meaning of a loop is repetition. We have designed the game to prevent users from feeling bored as they traverse repeated paths by gradually increasing the speed and difficulty of enemy patterns. Loop also signifies circular circulation. In a circle, any two points can be connected by a straight line passing through the interior, which we have adopted as an attack method to highlight the characteristics of loops.
(Optional) What would you like to be called if GMTK features your game?
BannerLoop
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Comments
Keep it up
I love the art effect, i didnt understand how to win against the dragon but still a fun experience
Great game, I love the art and effects, firstly I didn't understand how to win against the dragon, I saw comments and the game was really fun. Great job
I liked the models, but I didn't undestand how to defeat the dragon
Thx for playing! If you place two flags with a dragon between them, a laser will strike it and deal damage
I didn't understand how to play, how the flag does damage and do we dodge the lazer ?
Thx for playing! If you place two flags with a dragon between them, a laser will strike it and deal damage. Red laser is kinda indicator which tells you where the obstacle is gonna fall
Nice game