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How Do I Exit?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3674 | 2.378 | 3.500 |
| Audio | #5093 | 2.491 | 3.667 |
| Enjoyment | #5099 | 2.604 | 3.833 |
| Creativity | #6053 | 2.717 | 4.000 |
| Artwork | #6359 | 2.378 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is an escape room with a time loop - when the timer runs out, you have to start over. But you keep the clues you've obtained
(Optional) Please credit all assets you've used
See description for full credits :-|
(Optional) What would you like to be called if GMTK features your game?
Wojtek or by username
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Comments
Some clarifications: the prompts on interactible objects are janky, but the onbjects themselves work, although for the ones you're meant to interact with more than once you may need to walk away few steps and walk upto it again to see the new prompts. The microwave has a sound indicating it's working when you turn it on but it's too quiet and you can't hear it through the music, but the sound when it's done is audible though so you just need to wait for that. The clues menu doesn't scroll when the keypad is on screen so you can't see all the clues while trying to enter the code. For now you have to walk away a couple steps to make keypad disappear and then you can scroll. Also, New Game button in main menu doesn't work properly when you've beaten the game already - it doesn't delete your save for some reason and just loads it (kind of a non-issue tbh who would've want to play this more than once lol). I know there is a lot of issues but it was made in 4 days including a sleepless night so just bear with me.
Nifty idea, but I had some issues with button inputs breaking (not responding to E or F). I would've liked to play it through, but that made it impossible for me. Still, good effort, I like the modeling style, keep it up!
It's just that prompts are janky (oh boy there is a lot of jank here), but the interactible objects work
The walk cycle is oddly satisfying, nice combination of animation and stride length! Unfortunately can't figure out what to do
Not my accomplishment - i just bumped up the playback rate of the animation and walk speed slightly but I'll take it