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Re CURSE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #749 | 3.633 | 3.633 |
| Artwork | #1584 | 3.733 | 3.733 |
| Narrative | #1838 | 2.867 | 2.867 |
| Creativity | #2393 | 3.633 | 3.633 |
| Enjoyment | #2460 | 3.267 | 3.267 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
During the game you revisit prior rooms where you see past loops of yourself reflecting bullts that can effect you in the present. When you die you can choose to "recurse", returning to the begining of the game while retaining all time ghosts.
(Optional) Please credit all assets you've used
A* Pathfinding Project Pro
EditorAttributes
FMOD
Loot Table - Universal Loot System
MonoBehaviorTree
Leaderboard Creator by Danial Jumagaliyev
(Optional) What would you like to be called if GMTK features your game?
This is our future
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Comments
Great concept, great vibes, very cool mechanics and atmosphere!
i only wish there was some feedback when hitting an enemy!
overall awesome game!!
I love the atmosphere even though it's not my type of game ! It has so much potential, too bad we had only limited time to make games...
Very stylish!
Superb job! All of the elements are exceptionally polished and creative.
I loved the gloomy vibe! The main mechanics felt fun and dynamic, the audio changing with the new scene was very cool and well executed. Overall a very polished experience, congrats :)
Thank you for the kind words :]
Really cool game and core mechanics paired with maybe my favourite aesthetics (both Art and Audio) that I've seen all Jam!
My only minor gripe is that I wish there was a little more feedback when you hit an enemy, otherwise I thoroughly enjoyed~
Thank you for the kind words :]
Yeah enemy hit feedback is something that was cut for time unfortunately, we're planning on releasing a version after the jam voting period with everything we couldn't fit into the jam version due to time (random generation, boss fights, more enemies, etc)
Cool Game :)
Thank you :]
The gameplay was pretty satisfying and really liked the way you incorporated the theme into it. Also loved the main menu design. Good job!
Thanks! The main menu was directly inspired by how rain world does its main menu with the different parallax layers
Great game. The graphics are really pretty and I especially liked the lighting. The only thing I'd point out is I saw some inconsistent pixel size here and there, but that's not a big issue. Also, the combat music is awesome!
Thank you! Macks knocked it out of the park with the music. This was our first time doing a pixel art game in unity so there's probably some settings we messed up causing the pixel size issues xd
thank u both, I really appreciate it!
Nice concept. I think on the web using shift and right click breaks the game though. It's opening my right-click menu and then nothing was working haha
Thank you! That's unfortunate with the web version, I guess it's activating a web browser short cut =/
Nice gameplay,art and music!
Thank you! :]
Pretty cool bullet hell like. I expect the shift button to be sprint but it was slow motion. It felt like The Matrix.
Thanks! Fun fact about using the slow-mo shift, while it slows down gameplay it does not slow down the timer.
Beautiful art style and really fun gameplay! Great job.
Thank you for the kind words :]
Took me a minute to understand but it's a cool idea and the graphics are well done
I'm glad you eventually got it, I wanted to include a tutorial this year but alas
Took me a minute to understand but it's a cool idea and the graphics are well done
Excellent gameplay!
Thank you :]
Loved the music and the color palette!
Macks killed it with the music. Our artists struck gold with the color palette like two jams ago and we've just been reusing it with variations since ha ha.