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A jam submission

Last;RoundView game page

Game Made during the GMTK JAM 2025
Submitted by Dnold (@DevNold) — 20 hours, 25 minutes before the deadline
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Play LastRound

Last;Round's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#19022.8502.850
Audio#35522.8502.850
Creativity#39623.2503.250
Enjoyment#45452.7502.750
Artwork#66872.3002.300

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Combo Mechanic where you repeatedly press the mouse button also resembles a also, everytime you crash out you loop back to the beginning. But you are able to break through the addiction cycle

(Optional) Please credit all assets you've used
See Description for full Credits

(Optional) What would you like to be called if GMTK features your game?
Team Fuck People.Gang (you can say frick lol)

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Comments

Submitted(+1)

That was a fun experiment, though I admit the part I liked the more was pouring the initial drink. I would have loved if it happened between each round, like, you can adjust your stats, heal a bit, and prep up for stronger opponents.

Or, I admit that I didn’t think about the fact I could just go on the first playthrough haha, that’s a nice “easter egg” (though it would be great if breaking an addiction would be that simple).

Submitted(+1)

Interesting concept! The punching is a bit wonky but I like what you've done, keep it up!

Developer

thank you for playing our game. Yes the punching mechanic could have been expanded on, but overall we are proud to hear that you liked the game

Submitted(+1)

God I hope you take this as a compliment, but this gives me such 2000s newsground game vibes, between the slightly grungy art style, the strange floaty nature, it's really got a vibe! I wish the fighting was a bit more interactive, maybe a block button may have helped? Good job.

Developer

That’s honestly such a huge compliment! ^^ those 2000s Newgrounds vibes are exactly what I grew up on, so hearing that really means a lot! Glad you felt the vibe. And yeah, totally hear you on the combat haha a block button is a great idea, we also thought of that but it never came out of the idea phase

Submitted

full vodka. This is a fun concept, I like the "build your own brawler" with the mixed drink bit. i would love it if the punch animations had more of a swing with clearer hit boxes so as to better strategize how to approach and attack! Also, maybe some alcohols should have bigger drawbacks? 

Developer

Thanks for playing our game. We were really struggling with the 2DIK in Unity so the punches dont really feel like a swing. Also yes the Hitboxes are off, I’ll admit that. But I love the idea of drawbacks in the alcohol

Submitted(+1)

Echoing everyone else here, the drink mixing is really neat and makes it super replayable. 100% Vodka is the way. Punching enemies across the room was enjoyable on my Whiskey run. One note, it wasn't super clear to me when I was going to take damage from an enemy. 

Developer

Yeah sorry about that… visual indicators for the enemies would’ve been a valuable addition I would liked to have added. But oh well. Thanks for playing and the feedback :D

Submitted(+1)

SOLID vibes! The game does a great job at feeling a bit distressing. Wish the combat wasn't spamming my mouse though - not something I personally can keep doing for very long at a time. 

100% Vodka is for sure the strat :)

Developer

Yeah we were thinking of maybe choosing other stuff to spam but it was just so cool that you fight with the arm your mouse clicks.

Thanks for playing and the feedback ^^

Submitted(+1)

My fingers hurt (the game was quite fun, good job!)

Developer

Yeah thats one of the downside of the combat in this Game (thank you for playing ^^)

Submitted(+1)

I really like how you combined the rhythm of the combat with the drinking mechanic, it gives the game such a distinct feel. The idea of building your own “drink build” to affect your abilities is clever and adds a fun layer of strategy. The way the game loops back when you fail but still lets you progress through breaking the addiction cycle fits the theme very well. I did find some moments where the hitboxes felt a bit tricky to read, but overall the gameplay is smooth and the personality shines through. Great job creating a unique and memorable experience!

Developer(+1)

Wow, thank you so much for sharing you thoughts in detail. You are making my day :D

I am eager to try again next year ^^

Submitted(+1)

i liked that you can pick what build you have! wacky combat and story, gives the game a lot of personality! well done!

Developer

Thank you a lot for playing. I am glad you enjoyed the experience :D

Submitted(+1)

I really love the idea of mixing drinks to get powers. So u can basically decide your build. The combat feels a bit like i am drunk so it is fitting. Bonus points that water gives negative stats xdd

Developer

Thank you for sharing your experience and for playing ^^ I was playing around with weird combat ideas and this is what sticked :D

Submitted(+1)

I managed to find the sober ending! I like the feel of the knockback and the dynamic  music is also very nice! I also enjoyed that if I punch at the tempo of the music it's at the right speed to keep my combo going.

I had a couple observations:

  • The punching hitbox is either small, or maybe it's just hard to tell where I'm punching? I struggled against the opponents who have weapons.
  • Some of the text is white on a pretty light background so it's a bit hard to read.
Developer(+1)

Hey thanks for playing, you made some observations I didnt even consider.

Also yeah I could’ve put a bit more thought into the balancing of the hitbox.

Also thanks for the feedback ^^

Submitted(+1)

Interesting combat mechanic, nice game, well done!

Developer (1 edit) (+1)

Thank you I am also very proud of that. I’ll try your game too when I get home ^^

Submitted(+1)

Cool game!  I really liked the drink mixing mechanic.

Developer

Thank you I love your Game too <3

Submitted(+1)

Great submission

Developer

Glad you liked it :D