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Donuts to Die For's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3639 | 2.385 | 2.385 |
| Creativity | #4964 | 3.000 | 3.000 |
| Artwork | #6092 | 2.462 | 2.462 |
| Audio | #7249 | 1.846 | 1.846 |
| Enjoyment | #7445 | 2.000 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to 'harvest' donuts in order to serve other donut customers.
(Optional) Please credit all assets you've used
Except for a texture atlas importer we used, all assets were created by the team. See description for full credits and attribution.
(Optional) What would you like to be called if GMTK features your game?
The Pathfinders
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Comments
The premise of the game is super funny, and the donuts are adorable, but I ran into some problems.
The sell button is tricky to click just right, so I thought it was broken at first.
After that, it took me a while to realize that the donuts walk to the counter when I click sell. I had been walking up to them before clicking, which would usually cause me to stand on the left of them. This blocked them from moving to the counter, so when I moved and they started moving, I thought I had to lead them to the counter myself after clicking sell.
I think music and sound effects would have breathed more life into the game and made it clearer when I was successful at clicking.
I see you all mainly made the game to learn Godot and have fun, though, so congratulations on making a game and entering your first jam, so this game is a success for your goals. This is my first as well. :)
the game didn't have option for fullscreen, so i could barely see the captions and hints. playing from browser. good and creepy idea, i like the name.
Congrats on your submission! :)
Hilarious idea, I was amused by the concept. Unfortunately I was really confused with the controls and didn't actually manage to play the game. I think you should add more extensive instructions
Couldn't figure out how to give out donuts
The game feels clunky, maybe make it so you can reap and cook more at once. Didn’t feel the need to balance as there was at least 4 customers at any time.