Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Eternal CycleView game page

A character on a journey of rediscovery, where familiar surroundings reveal hidden layers that challenge them
Submitted by Cube Logic (@CubeLogicGames), ClocksArt — 2 hours, 47 minutes before the deadline
Add to collection

Play game

Eternal Cycle's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#7733.6193.619
Enjoyment#16963.4763.476
Narrative#18722.8572.857
Artwork#22113.5243.524
Creativity#40393.2383.238

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A familiar world journey where each exploration uncovers new abilities

(Optional) Please credit all assets you've used
All assets were made by us, see description for full credits

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Great soundtrack and nice visuals! I enjoyed how you slowly progress through the same map. However, some areas would need a bit more love, particularly the controls and the camera. Also, the stages two and three are flipped, but nothing that would prevent the game from being completed. 

Developer

Totally! Level design is the one area I regret not spending more time on, thanks for the compliments!

Submitted(+1)

Great music

Developer

Thanks!

Submitted (1 edit)

My teammate recommended this, so surely you did a good thing! And yeah, it shows!

Here’s what I found though: The map design choices were weird as there are dead ends…

  • On Phase 1, I thought I could go past the same pathways since it suggested there might be more to the corridor
  • I noticed the hitbox is slightly bigger than the sprite going through the orb corridor… can lead to frustrations
  • Again on the same phase, I thought that I glitched through and got to Phase 2. Though it said dash at first, the funny little graphic you said I got dash, which helped the idea.
  • The passthrough platforms should’ve been conveyed better. People will definitely know if you can’t drop through it! It also gives players a note to go back there later.
  • The spikes when passing through the orbs in Phase 2 suggests there’s more past the spikes, but no. Speaking of the spikes could have been clearer
  • On Phase 4, it did not click for me to just climb the wall on the left until I looped…. oops. But I did found that when I crouched past and climb the wall past it instead, I fell out of bounds. Clearly unintentional, and thankfully you did have a Restart button. Kudos to you on that!
  • Phase 4 also made me confused but I think it’s a bug on my end where you fall slower somehow.

I also find it interesting that you can play this with only one hand.

I am aware of your warning though the camera. Thank you for that as it helped me with the experience. Thankfully, treading back isn’t a chore and the loop resets are fast enough.

It definitely feels more complete and interesting outside the bugs! Good job~! (Gosh I like the rain particles, it makes much less dull!)

Developer(+1)

Thanks a lot for playing and for the feedback! I could sum all the problems to the level layout being rushed and the guides being terrible, it was totally out of order I wish post jam we would have more time to fix this, but I hope the general direction of the game is at least promising as an idea!

Submitted

I enjoyed this quite a lot! The only confusing part for me was the drop platform because of the buggy input prompts, but otherwise it wasn't too difficult so coming back from the start wasn't a pain, the art style was pretty, and it just felt fairly complete. 

Developer

Thanks a lot! And sorry for that, some last minute level design changes that messed up the prompts and camera

Developer

Hey, please see the first picture to the right of the page to see what keys to press, I’ve also left a video showing a full walkthrough if any of you get stuck, sorry for the bugs!

Submitted

Very cool game indeed, even tho when I grabbed the dash it didn't function, I still enjoyed everything.

Developer(+1)

Yeah sorry, prompt is a bit buggy, please see the pinned comment and the Ability Keys of the right of the page to see what keys to press Also, I’ve linked a video showing a full walkthrough

Developer

Hey, any chance you could try again? Ignore the on-screen prompts and see the Ability Keys in the page, I’ve also linked a youtube play through, sorry for that bug!

(+2)

straight vibes

Developer(+2)

That guy did the music for anyone reading this

Submitted

Is there a jump? I can only seem to walk. Or is something wrong with mine. I'll wait to review until I can get past the first zone but it looks great from the initial assets I can see.

Developer

Yes you can jump after picking up the ability, I’ll make a walkthrough just to explain this, the point of this game was that you get limited abilities (so walk at the start) and find more as you play

Developer

Hey, any chance you could try again? Ignore the on-screen prompts and see the Ability Keys in the page, I’ve also linked a youtube play through, sorry for that bug!

Submitted

Aha! yes! Once I figured out that phase one you weren't supposed to have a jump it makes way more sense. I was just running into the bubbles while hitting space fruitlessly haha. But no this is cool and is a great concept, slowly incrementing abilities within the same level. Great job!

Submitted

nice game pal i like it 

Developer

Thanks!