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Spell Fight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3138 | 3.236 | 4.125 |
| Enjoyment | #3736 | 2.942 | 3.750 |
| Narrative | #4286 | 2.255 | 2.875 |
| Audio | #4809 | 2.550 | 3.250 |
| Creativity | #5557 | 2.844 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You beat the mage champion at the end of the tournament, effectively becoming the next one; so in your next run you'll face your past self (e.g. your past build)
(Optional) Please credit all assets you've used
see description for full credits
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Comments
I really like the gameplay of this game, but it's so hard to control magic where to land. I think maybe you can give player look at where direction to land by mouse, but still be Nice Game!
I like the art a looot, the effects and the audio is just good, but Unfortunately again this is just a good dead game in this game jam!!!
Love the art and spell sound effects, also nice job implementing controller support which feels good and was intuitive to use with the UI. Also really like the arena set up and general ambience, the one elevated guy adds a nice touch. Feels like with multiplayer could be a fun Rounds style game.
Hey! Yeah a lot of friends IRL suggested adding local multiplayer too...Mmmh, I wonder if I could find some spare time..
I really like this! I used to grind a lot of the Warlock custom map in WC3 and this game scratched that same itch.
The AI was unfortunately way too easy to beat, but I totally understand thats hard to code in a short game jam. If this was multiplayer I think it would be amazing!
Really nice submission :)
Hey, thank you! I also played a lot of WC3 custom maps back in the day so your comment made me smile.
Yeah it was a bummer for me as well to leave AI in such a basic shape but I couldn't spend more time on the jam unfortunately.
The art, visually speaking in general, is very good, it could be a great game... ;)
Hello, thanks, since it all comes from asset packs found online I only thought about the simplest and cleanest way to put them all together without making a mess lol