Liked the Idea of looping through the same environment with different upgrades each time. It was a bit hard for me to find coins at the start. And I died a lot of times to spikes that were off screen when i fell on top of them, which was frustrating since it kicked me back into the vending machine where I couldn’t buy anything. Apart from that it was a fun game.
Play game
Dungeon Deadline's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #6211 | 1.897 | 1.897 |
| Audio | #6229 | 2.172 | 2.172 |
| Artwork | #6535 | 2.345 | 2.345 |
| Enjoyment | #6837 | 2.172 | 2.172 |
| Creativity | #7032 | 2.414 | 2.414 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game resets (loops) every 30 seconds, sending the player back to the start.
(Optional) Please credit all assets you've used
Tuomo Untinen - door
Puddin - coin
kotnaszynce - dragon
Kelvin Shadewing - cannonball
ScagHound - fireball
CleytonKauffman - shop theme, end credits theme
yd - dungeon ambience
https://pixelspeechbubble.com/ - speech bubbles
(Optional) What would you like to be called if GMTK features your game?
ARGH





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