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Tartarus Hill's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #6105 | 1.923 | 2.091 |
| Audio | #6207 | 2.174 | 2.364 |
| Creativity | #7010 | 2.425 | 2.636 |
| Enjoyment | #7413 | 2.007 | 2.182 |
| Artwork | #8359 | 1.756 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player act as Sisyphus and repeat the uphill action but the game guide player to think outside the box.(this was the intention anyways)
(Optional) Please credit all assets you've used
Kenney.nl
"Suonatore di Liuto" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
(Optional) What would you like to be called if GMTK features your game?
Jack Yang
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Comments
Good FPS loop concept. The only thing is the controls were super sensitive. Good game :)
Thanks for the encouragement. The control is slippery I guess, but when it comes to sensitivity, I think it is no where near that Metal Man 3 game that also participated 😝 I mean, they are going for that retro FPS feeling, such like Ultrakill.
OK I replayed my game and think I get what you mean: Single tap input result in too much movement, takes too long to stop, and the reverse movement input doesn't mitigate the inertia but instead push you to the opposite direction.
Sorry my movement implementation is way too primal, like I only used a coefficient of below 1 to reduce the speed down to 0. Math is not my strongpoint, but I will learn to implement better physics in the future.
I like the concept of a first person platformer that is more vertical. Best of luck learning more Godot you're off to a great start
I'll say this about the game, the idea is not bad, thanks for the tutorial, otherwise I would hardly have climbed to the top, but I didn't succeed the first time, it was difficult, well, considering that it was made on godot it's very cool, about the music, it's cool, but I would like it to be possible to adjust it in the settings and I was also let down by the fact that I felt like I was walking on ice
Thanks for the feedback! I threw the game together right after following GDQuest guide so much is left undone.
Apologies about the music volume but I hadn't got around to make any menu systems as you can see.
The walking on ice feeling is an unfortunate side effect of my custom implementation of the movement system, because the tutorial version of walking is way too stiff. I will learn some more from more experienced developers and maybe refresh my physics knowledge on frictions.
Good luck learning godot!
Nice entry! Keep up the good work!!
Thanks! Didn't finish the full game but learned a lot of Godot from it.
Will improve and try to deliver a full package next time. May participate in Brakeys :D
Hahaha, I loved going through this and reading all your text entries. That one jump was quite challenging!!
Thanks man! A shame those ideas never came to being
NICE!! better than mine anyway hahaha
Thanks man. Tough for a first-timer to create a full-fledged game. Most of my time are wasted in trouble shooting. 🤦♂️
Same 😭