Good start of an idea and charming, but I find it impossible to control the character in the way that is expected by the gameplay challenge. I did really try, out of about 25 retries I managed to bounce back anything at all like 5 times, out of which only once did I bounce 4 times and that was my highscore. I would find this very enjoyable if the challenge was reduced, for example if the movement was limited to one dimension only + you had more time to figure out that the projectile is about to fire, I could see myself getting hooked for a while.
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Loopy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4746 | 3.067 | 3.067 |
| Audio | #5181 | 2.467 | 2.467 |
| Enjoyment | #7009 | 2.133 | 2.133 |
| Artwork | #7054 | 2.200 | 2.200 |
| Narrative | #7459 | 1.667 | 1.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme was implemented in how the player is confined by both a physical loop and a metaphorical loop inherent to a game as arcade-y as this one.
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See in game for full credits





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