Play Polygons
Polygons's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2526 | 3.250 | 3.250 |
| Audio | #2836 | 3.000 | 3.000 |
| Artwork | #4458 | 2.875 | 2.875 |
| Narrative | #5588 | 2.000 | 2.000 |
| Creativity | #5901 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can loop around the map to avoid enemies
(Optional) What would you like to be called if GMTK features your game?
MrLimee
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Comments
Short and sweet! I love the CRT TV effect on the screen, the visuals, and the audio in this wire-graphics-era style. Your game has a lot of charm.
I enjoyed the way you incorporated the loop, when you die it's not game over, you just get stronger!
I also find it cool that when you shoot the recoil also pushes you back, its really fun!
Overall great game! Can become addictive! ^^
Died once, put all my 19 points in speed, and then I finished it on the second try. The looping mechanic is so simple and yet it works so well! The boss would've been pretty much impossible if I couldn't bait the enemies from left to right across the screen
It's simple, it's intuitive, and it's cutely arranged. A bit simple overall, but it definitely nails the feeling of getting stronger in retries. Good submission!
I liked the good game, you can appreciate my game
Specing damage is the strongest option as usual, finished in 4-5 retries total. Is quite fun, I enjoyed it
Yeah I tried balancing it but I couldn't. I did intend for the game to end shortly though.
I would have liked a dash or something to make up for the fact that you are slow when shooting. It is very hard once all enemies are on you and you are still slower than them.
I thought of adding a dash but I think it would have made the speed stat kind of useless.