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A jam submission

Tricolor TrialsView game page

A short timetrial game about looping though colored tracks
Submitted by Ragebreaker — 1 hour, 41 minutes before the deadline
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Tricolor Trials's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#46572.5922.818
Enjoyment#58162.4252.636
Artwork#59152.5092.727
Creativity#67702.5092.727
Narrative#86821.3381.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You basically loop through the same area (with same spawns for player and finish-line) with the map layout changing based on color.

(Optional) Please credit all assets you've used
Have an button on menu screen for credits

(Optional) What would you like to be called if GMTK features your game?
emelem

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Comments

The AD key during reversing is at the wrong direction. 

Developer

True, will fix it after the ratings (can't update it rn).

Thanks for letting me know :)

Submitted(+1)

A enjoyable little game you have here mate! Good job!

Love the little squishy detail that the car has when you hit the side or an obstacle. The music was a nice choice and i thought the sound effects for the menu buttons, gate opening pick ups and level completion were well implemented and tasteful.

One thing i would have liked is that when completing the level, i found it a little annoying that you were still going in the same direction as the previous levels. This may have been an intentional design choice, but i feel like for a game with a timer and potential for "speed running", would have been a nicer if you spawned in at a different starting rotation that fits the level. Just a thought.

Either way, very well done pal :)

Developer(+1)

Thanks mate! About the rotation, was initially planning to reset the position but thought it would be a good choice (had plans of saving time and a level select screen, but time/scope...)  due to being able to enter the finish lines in your desired angle to finish a level faster. Glad you like the sounds effects :) (somehow the kenney-interface-sounds came in clutch, all of them were from the pack)

Submitted(+1)

Fair enough. To be fair, on replaying, its quite a challenging experience to think about what the level spawn position will be on the next and drive into it at the correct angle to keep your speed