Very cool but very short. I like the simplicity & effectiveness of the art. Good job.
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Ultra RiderZ (The loop, post jam version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #345 | 4.034 | 4.034 |
| Audio | #1563 | 3.345 | 3.345 |
| Artwork | #1776 | 3.681 | 3.681 |
| Creativity | #4657 | 3.086 | 3.086 |
| Narrative | #6232 | 1.888 | 1.888 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to get enough speed to get through the Loop and win.
(Optional) Please credit all assets you've used
"[Retro Game Music Pack] Level 1" by Juhani Junkala
(Optional) What would you like to be called if GMTK features your game?
NoxiDream
Comments
Ok, so the handling of the car feels very amazing and the usage of the game jame theme is creative. However, It would have been nice to make like 3-5 level with looping tracks maybe, and I think the speed effect with the lines were too much. But good little game you got there, nice job!
Fun lil game, I like the physics and sense of speed. Presentation is top-notch!
I love this! As someone who played a lot of motorcycle trial games as a kid, this instantly brought back memories.
The game is packed with juice — the sense of speed works amazingly well with the music, effects, and shaders. Everything feels super polished.
The boost mechanic even lets you pull off some Rocket League-style aerials, which is awesome.
Honestly, this is a fantastic game. Huge congrats!
Thanks a lot for your feedbacks ! Glad you loved this, I spent a lot of time making it so we can feel the speed, I'm really glad it turned out that well !
At first the boost was supposed to only make the wheels accelerate but I had to make it Rochet league style ahah I wanted more air control.
Loved your game too, thanks again for you comment <3
Very satisfying zooming around doing flips. Almost like a mini tony hawk game. Enjoyed all the recording and speed blur effects. :)
Thanks a lot ! We're currently working on a post-jam version with an artist friend of mine. It will have characters and tricks to do in the air (it was originally supposed to be in this version but I got caught up by time). Glad you enjoyed it and thanks for the Tony Hawk comparison, that was the vibe we were looking for : Tony Hawk with a SoapBox car :D
So many AMAZING games made in Godot in this jam bro, I’m so happy. This is really well made and polished, very fun to play too, but for some reason the audio lags a lot. Really awesome game.
Thank you for your feedbacks ! Can you give me informations on what web browser, what operating system you are using and if possible the best looking game you can run on your setting (for example red dead redemption 2 or something big like that).
Also, there is a downloadable version so if you could try this one out (if you are one Windows only unfortunately) and tell me if the audio still lags ?
Another person had problem with a MAC in the comments section.
Glad you liked it and LONG LIVE GODOT <3
Awesome entry, very fun and great presentation. Immediately wanted to try and fly across the whole map like a rocket league pro. Great work! :)
This one is so charming and fun! Loved all the little retro touches and it was just plain fun to control. Great job!
Nice game, i enjoyed the big loop. nice music and vibe, well done !
The sense of speed in this game is really well done with the wind lines as you go really fast, made blasting through the level really satisfying, though it could be toned down a bit as it felt fairly lenient to trigger. I found the art style quite charming, gave the vibe of that radical attitude just toned down to a simple checkerboard pattern, the CRT display was a nice touch to wrap that style together. The game was very quick to complete with no real goal to work towards besides air time earning you boost. Perhaps there could've been a time limit to push the player to reach the end in order to earn a high score via more developed trick system that also rewarded the number of pins you did and for landing perfectly while punishing you for crashing so the player has more reason to get familiar with the controls in order to achieve a higher score. I understand if these were limitations that had to happen due to the deadline so really I'm just spit balling here. Really well made physics car game!
Thank you so much for that really precise feedback !
I agree with everything you wrote and it was already planned to do all that for the post jam version !
There are going to be characters inside the car in that version and tricks you can do when in the air :)
Thanks again for playing and taking the time to give suggestions, I really appreciate it.
That has got to be the fastest game I have ever driven in, crazy! The speed is conveyed perfectly maybe you could show a speed counter at the bottom of the screen and an effect when you break the sound barrier! very nice!
Thanks a lot, I really spent most of the time getting the speed effect feel good so I'm really glad it showed up :D
We are doing a post-jam version with an artist friend of mine, we are definitly going to add a speed counter ! I didn't thought about a breaking barrier sound effect and that does sound really cool ! Going to talk about it with my friend, thanks for the suggestion :)
I love these side scrolling car games. I beat the loop at high speed. I passed the end text so fast I didn't even see it. I thought maybe there was a second loop that was massive! This was great. Good job!
The most fun I had with a game between the games I’ve played in this jam so far. Short, good controls, satisfying visuals, and the fast car goes brrrrrrr! Very nice.


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