Play game
Eyes on the Prize's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3291 | 2.467 | 2.467 |
| Creativity | #4964 | 3.000 | 3.000 |
| Enjoyment | #5382 | 2.533 | 2.533 |
| Audio | #6386 | 2.133 | 2.133 |
| Artwork | #6742 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are stuck in a time loop till you win
(Optional) Please credit all assets you've used
see description for full credits
Leave a comment
Log in with itch.io to leave a comment.




Comments
Cool idea, but I was a bit confused about whether I was doing the right thing. I'm guessing that to progress you need to "lose"? Which is weird as I feel like I'm doing something wrong but getting rewarded?
Took me a while to understand what I was doing even after watching the tutorial - mainly because I was holding a trap and didn't realize it prevented me from going close to the switches, but once I did it was pretty fun catching the thieves.
This idea is interesting! its a reverse stealth game, i do think the way it was designed, it makes it impossible to win at the initial few loops, and losing as a form of meta progression feels weird.
I like the systems of this game from the vision cone and how it conveys where the switch were turned off, just a shame there's not audio but very impressive for a game jam!
There is audio, for example footstep sounds, maybe it's some kind of bug. Unless you mean music, which for now is not present.
Glad you liked it!
I am still not sure how to balance making the game easier with each try, while making it possible to win even on the first one. It was an attempt at that
I like the idea, but I feel like the footstep sound was a bit jarring.
It was interesting though and I think with a bit of polish could be a lot more satisfying.
Fun to catch the thief, though!
Nice idea. It was pretty fun. That thief is speedy
I liked the sfx. the player's footsteps were unnaturaly slow, but at least you couldn't mistake them for the enemies. The lighting was really cool and it added to the atmosphere. Not sure about mixing art styles. You got some assets that are pixel art (the diamond), pixelated characters and even vector art (the alarms) so that kinda threw of the asthetic, but I guess that it's sometimes hard to find visuals with matching style.
Honestly not sure how the loop aspect affects the gameplay. After basically three/four loops I didn't have a need for other tools and they just cluttered up the space. And even after these loops the game didn't feel any different. Maybe each time something else could change in the level?
I like the concept but I feel that the game need a little story to make it more fun
Pretty cool concept ! I was a bit lost in the environment and i feel that level design could have been improved a bit (but what doesn't after only 4 days...). I had fun, congrats on finishing !
This was a good game! I liked the premise and the gameplay felt unique as well. I do wish there was a way to see which levers needed to be switched . I know there is the red warning sign but you aren't able to see it until you're close to it. It would have bee nice if there was an indicator in the UI that told you that you needed to flip a switch and where to find it.
Neat idea! Reminded me of fnaf. The only problem I noticed was that there was no music and lack of audio, overall, very fun and unique.