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A jam submission

DischeadView game page

Shoot Bad Gears with Custom Sequencer!
Submitted by cx10, Wula233, Ringo — 8 hours, 3 minutes before the deadline
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Dischead's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#454.3594.359
Enjoyment#464.4024.402
Artwork#1114.5544.554
Creativity#1154.4354.435
Narrative#23452.7172.717

Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player attack enemies with a looping circular sequencer

(Optional) Please credit all assets you've used
Sound from Analog lab V

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Comments

Viewing comments 40 to 21 of 59 · Next page · Previous page · First page · Last page
Submitted(+1)

WOAH this was awesome!
The fact that you are composing a beat while playing is freakin' cool!

For sure one of my favorite entries for this jam :D

Submitted(+1)

This is amazing!! The art is so fun, and the gameplay is super cool. I love the idea of the record and modifying your attacks, but the attacks also create the music. Kinda reminds me of Octavia from Warframe. This is so sick. I'm actually gonna play it again after this review

Submitted(+1)

Wow I really love this game!

Submitted (1 edit) (+1)

I love the game’s concept, it’s really entertaining!!

The art is also really well done — I really like the color palette you chose.

Very well done!

Submitted(+1)

This game is super fun! It's so entertaining that one of my biggest complaints is that it's too short! (But, obviously, it was made in 4 days, so  increasing the length was not viable.)
Another problem I found was with the difficulty scaling. Both the enemies and your attacks are too powerful.
(If that is too confusing, here is a way too elaborate, *definitely not more confusing* metaphor. Picture difficulty scaling as jumping with a set force and gravity. Jump force would be enemy strength scaling, and gravity is player strength scaling, so jump height is higher the more difficult the game is. However, for a certain jump height, you could proportionally increase or decrease both jump force and gravity to keep the same height but change the speed you reach it. If you have them both two low, the jump will be too slow and floaty, which correlates to having a game where the difficulty remains stagnant for too long. It gets kind of boring when nothing changes fast enough. The problem I see your game having is that both the enemy scaling and the player scaling are too high. In a jump, this means you don't have enough time in the air. You rise and fall too fast. In your game, at the start, it's too hard, especially for a first time player. It seems nigh impossible to not take at least a few damage. If you survive the starting rounds, it quickly transitions into becoming too easy. With a large variety of combos you are able to pretty much clear the whole screen every 2-4 disk spins.)

TLDR:
Awesome game! If you expand it more, start out easier, and gain power slower.

Submitted(+1)

Super addicting to try and level up your stats while making fun little melodies along the way! Cute art style as well! :)

Submitted(+1)

Arts are really clean and everything work well. It's pretty hard to far but maybe I'm just bad xD

Well done !

Submitted(+1)

Super cool!!! I really like the contextualization of your auto-attacks as a looping record. Game is a little hard though

Submitted(+1)

This game is so fun!

(+1)

This is addicting.

Submitted(+1)

Love the artstyle!

Submitted(+1)

really love the aesthetic and vibe of the whole game! it's super satisfying to play :]

Submitted(+1)

Amazing game, so good

Submitted(+1)

10/10! Amazing! This is so good! Love the combos you can make and the fact that you are actually making music! 

The last stage was pretty tense but the speed up powerup saved my butt! 

Great Visuals and sounds!

Submitted(+1)

Damn this was just great. Every time i died I had to start another run just to see what I kind of build i could come up next. It was really hard to stop playing. Loved how every build has  its own unique beat. Just amazing.

Submitted(+2)

I love this concept and found it really fun~!

It reminded me of an idle game that nearly has the same concept, putting abilities into slots on the timer, but this one is locked in rhythm and I am definitely a sucker for it! And using a record disc as a theme for it makes me a sucker even more…

I found myself locked in what combinations for me and I found Laser + Spread + Super Spread worked all too well… At first I thought the modifiers on the note after but it’s nice to see them stack!

I want to play more, not gonna lie. Would love to see this one made into a full game!

Submitted(+1)

What a delight, a gorgeous art style and emphasis on good sound would make this a real gem in any jam. The fact that it all springs forth from the theme, the looping beat of a record is the cherry on top.

Submitted(+1)

WELL! I'm pretty sold on this one. I tried multiple times to improve my setup haha, and the fact that it is producing the sounds to improve the beat is quite satisfying : D great job !

Submitted(+1)

Very attractive artstyle, and the idea is really cool, though i keep dying.

Submitted(+1)

The Art and Audio side of things are done really well, you should be proud!

Viewing comments 40 to 21 of 59 · Next page · Previous page · First page · Last page