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A jam submission

Loois the Looping LoopsterView game page

A relaxing rage game. #gmtk2025 #Loop
Submitted by Snirpsi, wainator, krabseugene — 2 hours, 41 minutes before the deadline
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Loois the Looping Loopster's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#9134.0384.038
Narrative#13773.0773.077
Artwork#25123.4233.423
Enjoyment#34103.0383.038
Audio#43882.6542.654

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Spoiler: The game itself is a endless loop with a twist and the Loopster eats Loops and loops around.

(Optional) Please credit all assets you've used
All assets where created by us.

(Optional) What would you like to be called if GMTK features your game?
Team Bergadel

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Comments

Submitted(+2)

Gameplay is great! even though there is some trouble with the "loops inside the loobster" and physics don't always work as expected :)

Developer

Yes, I also had much trouble too implementing them 🥲

Submitted(+2)

Fun game. My only wish is that I could grab the loops with the claws as well. I quite liked the painted art style as well. Good work!

Submitted(+2)

Not easy to master, but inventive and really fun!

Submitted(+2)

Fun game and really cool graphics on the game page!

Submitted(+2)

Very comical game :P

Submitted(+2)

A great blend of snake and a 2d platformer, I enjoyed this more than I thought I would! There was a lot of frustration with the slowness, but I think that it is part of the core identity of this game. There definitely fun to be had here, great job! BTW I love the tail physics

Submitted(+3)

I'm #8!

The frustrating slowness is the entire appeal here.  Betrayed by my own body so many times...literally stretching my own neck to reach the next loop.  Great implementation and art style.

Developer

Congratulations and thank you for leaving your high score. I'm glad you had enough frustration tolerance to make it through :)

Submitted(+2)

I actually love "slow" games like this in the jam, that keep you engaged but don't require frantic input.  Heal my attention span.

(+2)

The lobster bugged out a lot after 8 or so fruit loops. Awesome concept, but the movement is a little wonky 

Developer

Yes i think I reached the limit of the physics simulation. There is a feature that tries to fix the bugs by resetting the segments, but it definitely would need some more work.

Submitted(+2)

Very interesting Idea of a lobster as a snake xD very funny. The movement is quite challenging, but the longer the lobster gets the esear it feels. Fun idea <3

Submitted(+2)

mmm, lobster <3

Submitted(+2)

I like being able to stand up on the tail, very interesting movement controls. I'm curious how you got them working underneath. It's a little tricky to figure out how to move with only a few loops, but I think was getting it!

Developer(+1)

Thank you for noticing it. The worm movement was really tricky, and it took me basically two full days of experimenting. It is basically a really fine-tuned set of many parameters with dependencies between them. Each segment contributes force to the worm, and the head gets some extra force depending on the length of the worm. That's why the game feels so hard with a short worm. I'm not completely satisfied, but I couldn't figure out something better ^^ Thanks for playing!

Submitted(+1)

Oh that's really interesting. I wonder if you could use principles of real snake movement to help influence that. I have a friend that makes segmented robots based on the types here: https://userweb.ucs.louisiana.edu/~brm2286/locomotn.htm, but it sounds quite challenging.

Developer(+1)

I actually tried that first, and some of it is still in the game. Mainly for aesthetic reasons. Each segment has a shift register storing the angle of the previous segment. Then each segment tries to "replay" the angle from the shift register buffer in relation to its previous segment. But that sadly did not work as expected. Maybe with some more tuning it could be done, but probably not for a 4-day game jam. I think it would be close to Sidewinding. When you see the tail of my "snake" bending up while bending the head, that is part of the effect. I left it in the game because the loopster felt more alive.

Submitted(+2)

Really fun game! If there was a category for best game name, this would take the prize for sure. I also loved the news cuts on the page, it was a great detail!

Developer

Lol, that "best game name" comment made me laugh :D

Submitted(+2)

after getting a grip on the controls, the game became much more fair and interesting. also the concept of slowly climbing object with a massive tail was satisfying in a way. cool game :D

Developer

Thank you :) I think I made the start of the game a bit too unfair and hard...

Submitted(+2)

this game, is really funny ! i liked the art, i liked the gameplay, simple and a little frustrating, overall a really good game ! Good job !

Developer

I think "a little frustrating" is putting it a bit too nicely ^^

Submitted(+1)

it felt good to play and move so a little friction here and there cant be that bad

Submitted(+2)

Spread the loot froops!

Submitted(+2)

Loobster. Great game. Radioactive fruit-loops.