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Fight for the Loop PROTOTYPE V1's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #4084 | 2.294 | 2.294 |
| Audio | #4222 | 2.706 | 2.706 |
| Artwork | #5654 | 2.588 | 2.588 |
| Enjoyment | #5668 | 2.471 | 2.471 |
| Creativity | #6548 | 2.588 | 2.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game fits the theme because the protagonist is playing the levels inside of time loops and is trying to break free from them, each level has to be played multiple times in a loop. Music is made with looping sounds (loopers.)
(Optional) Please credit all assets you've used
District - Cyberpunk Tileset, by Heirey
Pixel Adventure, by Pixel Frog
(Optional) What would you like to be called if GMTK features your game?
CarmxDev
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Comments
cool gameplay mechanic.
The music volume of the game is not adjusted, other than that it is very good, well done.
I am really bad at platformer but getting diamonds to upgrade my possibilities engaged me because no run was meaningless. I run out of lifes pretty fast though. But I like the idea.
You may be bad but I did some really bad level design choices with Pixel perfect jumps, error on my end.
Here's a video of my playthrough, which contains my feedback. I play your game at 34:37
Oh my god, I didn't even think there could be so much problems with the screen sizes, that's a disaster.
I'm starting to realize some bad level design choices dictated by the time limit.
Yeah I didn't really think through the whole grinding thing, my bad.
I'm gonna reprogram the whole game by scratch at the end of the jam and try to wrap my head around how to make it actually enjoyable.
Sorry for the waste of time.
No need to apologize. A lot of people use game jams as practice in the art of game design and that couldn't be the case if there was some arbitrary minimum standard of quality you are expected to meet in order to participate. As long as you learned from this experience, it wasn't a waste of anyone's time. But at the same time, I've played probably over 200 game jam games so it's hard for me to sound super enthusiastic about every single game I play. I just try to give useful feedback.
great concept and really plays well on the idea of reaching the end within the time frame, but progressively getting stronger each run (like dead cell). Bringing in combat earlier and earning points that way might be a good way to scale skills.
Thanks for the feedback!
Would elaborate on the last part of what you said? I didn't really understand it.
By the way I'm curious did you manage to reach the end? I'm starting to think I may have made the game too hard.