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Final Case's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #3 | 3.750 | 3.750 |
| Audio | #4 | 3.750 | 3.750 |
| Gameplay | #5 | 3.375 | 3.375 |
| Visuals | #12 | 3.625 | 3.625 |
| How well does the game fit the themes? | #12 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Since I used pre-made assets, the only things that I had to focus was a FPS controller and interaction system which I completed within 3 hours.
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Comments
I loved the experience! The story drew me in right away. I had a couple thoughts (SPOILER ALERT):
Great job! I'm really interested to see this develop over the next 2 weeks!!
Hey! thanks a lot for playing ...i'm glad u liked it :) ...also appreciate the detailed feedback and improvement tips for the next jam...
regarding the camera snapping..i am not able to reproduce it on my end .. ....but still i'll check....thanks again :)
Wow, impressive! A complete game with a solid idea, all works smoothly and is fantastic. Comments, feedback and ideas for the next two jams (spoilers down, so if someone is reading this before playing, don’t continue, hehe):
Try to hide the “familiarity”, focus on subtle, suggestion, play with player expectations and then broke it in another direction. It´s very obvious that the protagonist is who he is and what he did. So, you need to cover it with a lot of reality. Maybe try to add some progression (a variable that, when reach a given number, changes the house a little, the texts and the reality begins to slide…).
Try to know about “Dissociative Amnesia”. Games like “Silent Hill. Shattered memories” play with this to create an absolutely brillant storytelling. This game has the potential to “play” with this idea until the final revelation…
Other minor aspects:
Visual. In the big bathroom, when going to the WC, the camera goes very low. At first I though that something happened there when the protagonist was a child… But nope.
Also visual. Some items and furniture scale need some correction. Or the camera is too low, I’m not sure.
Gameplay. A couple more of puzzles. The one in the game is too simple.
Controls. I have to play the game twice, because the first time I get stucked in the living room when the TV turned on… XDD
So… Great great game here. It need improvements, but it has a lot of potential. Congrats!
P.S.: Oh, and I remembered you from “Angry Pigs”. Also a great fantastic game :P
Hey! thanks a lot for playing ...i'm glad u liked it :) ...also appreciate the detailed feedback and improvement tips for the next jam...
regarding the camera, i didn't notice it ....but ya might be it is little low ....and in living room sometimes the player gets stuck bcoz of the player scale i think ....i'll check on that as well....thanks again :)
This is one of the best games I have played so far. The music and sound effects are on point. The exploring feels good. I would suggest making the map darker. The story was interesting, but at least in my opinion, from the very start, I knew how it would end. And after 1 or 2 clues it was very clear. And just one small issue: At the beginning it was said there were no suspects. But later, a clue suggests otherwise.
Hey! thanks for playing ...I'm glad you liked it :)
Ya, I was thinking I must have messed up somewhere with the clues, because i did it very fast. Thanks for letting me know.
This was genuinely creepy. The story kept surprising me because I thought there's no way you could fit so much into such a short jam, but it's so complete and satisfying.
Also, I haven't done one of these jams in a while but I remember your games from last summer and it's nice to see you here with more skills than ever!
Hey! thanks for playing ...I'm glad you liked it :) ....I'm overwhelmed that you remember me and my games :)
I'll be checking yours and other games soon ....
I really enjoyed this one! I feel like its tricky to fit a full narrative into such a short jam timeframe but impressively you've stuck the landing. It was very fun trying to piece together the story before it concluded and to exercise my own reasoning with the safe puzzle (I'm not sure if I did it the intended way but I ended up joining the two double-digit numbers I had seen earlier). The game's atmosphere also totally had me in its grasp and I was on edge the entire time (I'm not so great with horror ahaha).
There was a camera bug I faced where it would keep snapping every so often which was quite disorienting and while it added to the haunting vibe - overall it felt like it made the experience worse off.
I'm not quite sure what to suggest for the future jam iterations. You more-or-less have a full narrative package present already. It's possible for you to perhaps add further complexities to the story but it's already pretty good as is. Apologies for not providing better suggestions!
Great work though!
Hey! thanks for playing ...I'm glad you liked it :) ....and thanks for the detailed feedback :)
Regarding the camera bug, I never came across it, but I think it might be because of the mouse sensitivity, you can try to decrease it and see once.
For the future 2 Jams, I was also thinking what I'll do, since the current version almost looks complete... I'll wait for the theme to get announced and then think of something.