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A jam submission

Loop SquidvivalView game page

Submitted by MDamage — 1 hour, 5 minutes before the deadline
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Loop Squidvival's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#37532.3682.700
Artwork#40562.9823.400
Audio#41392.7193.100
Enjoyment#46812.7193.100
Creativity#47143.0703.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player moves inside a loop. The game is also theoretically endlessly looping.

(Optional) Please credit all assets you've used
Fonts:
“Mat Saleh” by Khurasan
https://www.dafont.com/mat-saleh.font?text=Paused&l[]=10&l[]=1&back=theme
“Stanberry” by Jayvee Enaguas
https://www.dafont.com/stanberry.font?text=Rocket+Jump&l[]=10&l[]=1&back=theme

Music:
“Another space background track” by yd
https://opengameart.org/content/another-space-background-track

SFX:
"Well Done" by qubodup https://opengameart.org/content/well-done
“Game Over - Bad Chest SFX” by Oiboo https://opengameart.org/content/game-over-trumpet-sfx
“Sci-Fi Laser Beams 2” by Cpfcfan10 https://freesound.org/people/Cpfcfan10/sounds/794591/
“big boom” by SamsterBirdies https://freesound.org/people/SamsterBirdies/sounds/435695/
“Menu Select Tick” by el_boss https://freesound.org/people/el_boss/sounds/628638/
"New bubble pulse.WAV” by metrostock99 https://freesound.org/people/metrostock99/sounds/345081/
“Level up, power up, Coin get (13 Sounds)” by wobbleboxx https://opengameart.org/content/level-up-power-up-coin-get-13-sounds
“Bubbles 002.wav” by ristooooo1 https://freesound.org/people/ristooooo1/sounds/539822/

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Comments

Submitted(+1)

Great Game love it!

Submitted(+1)

This is a very cute and meditative game!

The visuals, sounds and the overall feel of the game are very nice!

I spent some time figuring out how the character moves relative to the position in the loop. Luckily, it was a very good idea to create a starting area where you can touch the character without dodging obstacles.

I would like to have the ability to switch control modes. The current "relative" causes some problems. When there is a second reaction to dodging obstacles, for some reason I instinctively press the direction relative to the character. It would be nice to have a similar "tank" option, where there is only left and right to the character.

I really like the idea that you can push the bubble away from the obstacle. It is very clever! Bravo!

Submitted(+1)

This is very cool! This game feels very meditative, but you can still get some action when you use rocket jump. I'm definitely going to keep it for myself to play. You've done a great job, and I would love to see your game on the winner's list. Thank you for the game and the new gaming experience!

Developer(+1)

Thank you! I mainly see the problems with the game so it's great to know you liked it.

Submitted(+1)

If you fix the input ill actually play this game :)

Developer

Thanks for the feedback. I may update the game after the jam is over and I agree that the controls need to be fixed. There are couple more things I want to change, but I don't think I want to focus on this game much more.

Developer

If you are still interested, I made updated version (2.0) that has new controls.

Submitted

yes! thx

Submitted(+1)

very original idea, congrats

Submitted(+1)

the game is really fun and I really enjoyed it but walking is really weird and A/D are relative to the character instead of being the same direction all of the time. If it was normal A/D movement i really love the game. <3