Play game
Gosho's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2690 | 3.053 | 3.053 |
| Enjoyment | #2693 | 3.211 | 3.211 |
| Creativity | #2813 | 3.526 | 3.526 |
| Narrative | #3962 | 2.316 | 2.316 |
| Artwork | #4161 | 2.947 | 2.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Gosho loops your instructions
(Optional) Please credit all assets you've used
see description
Leave a comment
Log in with itch.io to leave a comment.





Comments
This is really good! The UI is very user friendly. The wall sprites are hard to distinguish from the floor sprites, though. I feel so bad making the little guy mash their face into the wall over and over
Nice work! I liked the UI a lot, both in design and function.
I played a lot of similar concepts, and the execution for this one is really great. One thing I would say though is I wished there was a speed up button. Great game!!
Love this one! I also created a grid looper, but this one feels a lot more like the classics. I loved Light Bot as a kid and this gives big Light Bot vibes. Great submission. One thing I'd modify is to make the ground tiles and wall tiles slightly easier to differentiate, and maybe make the loop speed get faster over time since a lot of puzzles require empty commands. Otherwise, a great submission for the theme :)
Ooh yeah it does look kind of like Light Bit, haven’t seen it before. We didn’t have time to adjust the wall tiles, we did see that they’re a bit too similar. Thanks for playing!
Great game and interpretation of the theme. Felt like it had a lot of polish, which was nice, as well as nice audio and visuals.
Overall, really solid game.
Glad you enjoyed it! @mitashky did an outstanding job with the soundtrack
Excellent game, love the concept and it was executed really nicely! I agree with the other comments that a fast mode would be nice to have. Definitely still had a great time solving the puzzles :D
Glad you enjoyed it! And congrats if you solved all of them!
gret art, button to fasten the game would be great
Good job all round. Design is intuitive, puzzles are simple yet still take some thinking. Only critique I have is that something like a 'fast mode' would be nice to speed up the game. Otherwise, good entry!
Glad you enjoyed it! A speedup button will be added!
Very creative mechanics, definitely suitable for teaching how computers think :)
Need to be a bit faster tho.
Not sure if computers restart when you rotate them. Would be an interesting hardware project. Button will be added, the logic is actually in the code already!
Oh wow. So... please play ours. I suspect you would find it... familiar.
That said, the art on this is clean, I just wish there was a speed up button.
It's 3 am and I'm suck on level 13, I better play the rest tomorrow.
I like the varied options for # on instructions and inventory. I think it makes for a tighter control on puzzle design. Ours has the same constraints for every level, which gave me headaches trying to block obvious easy solutions.
Anyway, good stuff. Cheers!
It indeed is quite familiar. The instruction limit and inventory arose naturally in the level design because obvious solutions in our case were quite often the case.
Thanks!
remind me of those like scratch games and stuff, very simple but polished
just a speed-up button is really needed.. lol
Good to hear that you liked the polish. A speed-up button was planned and the logic is there, just not surfaced to the player...
Definitely need a speed up button as some people said, also there seems to be a bug where you can delete the top instruction even while the loop is running, which makes some puzzles easier.
Yeah, will be added post-jam! Indeed you can delete instructions during their execution, not intended but if it helps you out
This is a solid puzzle game! The learning curve is a bit to steep (which I don't really mind in a jam game) and I really need a speed up button, having to wait 30 seconds to know if your solution was right drags the game down a bit. I love that the puzzles have more than one solution and how the difficulty can scale to a great degree with very little elements. Great work!
Thank you! It indeed is on the harder side. A speedup button will be implemented post-jam, the logic is already in the code.
This game is amazing! The idea is really, really good; it’s super satisfying to play and feels complete! I did miss a fast-forward button… but congrats!
Thanks! Glad you enjoyed it! Yeah, I do agree on the fast forward part. Thing is the logic is literally already implemented but I ran out of time to surface it to the players in a meaningful way.