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Version Control's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #520 | 4.188 | 4.188 |
| Narrative | #1669 | 2.938 | 2.938 |
| Enjoyment | #2526 | 3.250 | 3.250 |
| Audio | #2836 | 3.000 | 3.000 |
| Artwork | #4458 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By switching back and forth between versions, you loop between different states of the game development cycle.
(Optional) What would you like to be called if GMTK features your game?
dodi and TRMC
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Comments
Really cool game! The idea was really good, and easy to use. Also there was a tutorial(thankfully), so great job! :)
Cool game. My game had the same wall sticking problem, but I turned it into a mechanic.
Such a cool concept. I haven't seen anything like this before! I believe i found a bug tho. When i fell and held either a of d, I could stick to walls
I'm glad you enjoyed it! I'm aware of the bug you're referring to, and unfortunately we weren't able to figure out how to fix it. Given how much time was left, we decided to focus on fixing some other game-breaking bugs before the deadline.
Well done ! Insane concept !
Thank you, We’re glad you enjoyed it.
I like the meta take on making games! The platforming and puzzle solving was fun, I think it would be interesting if different levels had limited versions that they could access. It was a bit hard to know what you had to do at times since your vision was so limited, like whether you had to bring a box somewhere.
I think I know exactly which box in which level you’re talking about lol. We did have extra text boxes explaining what to do in that level but we didn’t want to explain to much and wanted to leave it to the player. thank you for the feedback!
Interesting concept, breaks the fourth wall. Found it hard to really do things strategically, found myself just cycling between the versions ignoring the changelog. Maybe some kind of timer could solve that, thematically "downloading" the versions or something.
Thanks for the feedback, we chose not to make a timer for switching between versions and a timer for staying in a version as we didn’t want it to become a waiting game. If you needed to switch between two versions for a puzzle waiting a few seconds between each switch could get tedious after a while.