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A jam submission

Version ControlView game page

Submitted by doomaa — 3 hours, 30 minutes before the deadline
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Version Control's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5204.1884.188
Narrative#16692.9382.938
Enjoyment#25263.2503.250
Audio#28363.0003.000
Artwork#44582.8752.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
By switching back and forth between versions, you loop between different states of the game development cycle.

(Optional) What would you like to be called if GMTK features your game?
dodi and TRMC

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Comments

Submitted

Really cool game! The idea was really good, and easy to use. Also there was a tutorial(thankfully), so great job! :)

Submitted

Cool game.  My game had the same wall sticking problem, but I turned it into a mechanic.

Submitted

Such a cool concept. I haven't seen anything like this before! I believe i found a bug tho. When i fell and held either a of d, I could stick to walls

I'm glad you enjoyed it! I'm aware of the bug you're referring to, and unfortunately we weren't able to figure out how to fix it. Given how much  time was left, we decided to focus on fixing some other game-breaking bugs before the deadline.

Submitted

Well done ! Insane concept !

Developer

Thank you, We’re glad you enjoyed it.

Submitted

I like the meta take on making games! The platforming and puzzle solving was fun, I think it would be interesting if different levels had limited versions that they could access. It was a bit hard to know what you had to do at times since your vision was so limited, like whether you had to bring a box somewhere.

Developer

I think I know exactly which box in which level you’re talking about lol. We did have extra text boxes explaining what to do in that level but we didn’t want to explain to much and wanted to leave it to the player. thank you for the feedback!

Submitted

Interesting concept, breaks the fourth wall. Found it hard to really do things strategically, found myself just cycling between the versions ignoring the changelog. Maybe some kind of timer could solve that, thematically "downloading" the versions or something.

Developer

Thanks for the feedback, we chose not to make a timer for switching between versions and a timer for staying in a version as we didn’t want it to become a waiting game. If you needed to switch between two versions for a puzzle waiting a few seconds between each switch could get tedious after a while.