I finished the game in my first run, but tried again to see what might happen. I found it very amusing how upset the other person became. xD Nice game, keep it up!
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Say-It-Again's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1162 | 3.192 | 3.192 |
| Audio | #3806 | 2.800 | 2.800 |
| Creativity | #4473 | 3.142 | 3.142 |
| Artwork | #4811 | 2.792 | 2.792 |
| Enjoyment | #5409 | 2.525 | 2.525 |
Ranked from 120 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game uses repeating dialogue cycles that reset or branch based on player choices.
(Optional) What would you like to be called if GMTK features your game?
Berney
Comments
I laughed out loud when the dude just pulled a gun on me after I pushed his buttons too hard.
I think this is a clever dialogue loop for your first game! It reminds me of Bandersnatch, in the Black Mirror universe. You should check that out if you haven't! It's fun to learn about how characters behave in a variety of situations at the same point in time.
There are a few typos, but that's not a big deal. I would have loved to see some more complexity in shaping the conversation! It seems like there's a "right" and "wrong" answer to most "storylines" (like the invitation to the park, or the birthday gift, etc), and then you move on to the next one if you don't get shot in the head. It would be cool for the decisions to have longer term effects and special endings for different combinations!
Great work on submitting your first game!
survied the first time so i didn’t get the game but i played it again. I had to laught so hard when he pulled
What a game! Such a silly experience and right up my street it did exactly what it need to do and made me laugh along the way which I can't complain about. My absolute tiny gripe is that I didn't realise the game had began when it did so the characters were just bobbing up and down whilst I was waiting for something/anything to happen. Once I got round my own stupidity though it was really fun and I actually 'lol'ed' when I got shot for the first time so, yeah, thanks for that!
Nice experiment with the timed dialog options. And a nice first jam game! What you could do to make it even better are some more options or alternative ways to interact with people. And more people could be nice, so the plot could be even thicker.
Cool concept, but I think when you didn’t speak, he must ask why I don’t speak, and then go away :)
Cool dialogue experiment, although wished we got to see what happens at the amusement park!




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