I enjoyed the trippy visuals, very psychedelic.
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Loop in a Loop in a Loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #967 | 3.722 | 3.722 |
| Creativity | #2251 | 3.667 | 3.667 |
| Artwork | #4850 | 2.778 | 2.778 |
| Audio | #5693 | 2.333 | 2.333 |
| Narrative | #6564 | 1.833 | 1.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game fits the theme since the loops roll around in loops.
(Optional) Please credit all assets you've used
I took the music from online, and some sound effects too. About half the sounds were made by me.
(Optional) What would you like to be called if GMTK features your game?
Tetron Studios
Comments
I feel like there's some strategic decisions here that I don't feel like I'm good at making. Pellet shooters are additive, speed-up is multiplicative, fire converters are multiplicative (but random), and then you need to collect them but you don't want to collect them too fast because then the fire converters won't have a chance to multiply the pellets, so are ice and gravity and the automatic collection actually worthwhile? Seems like I wouldn't want too many of those, at least.
Maybe there's feedback that's missing? I can't tell what the yellow pellets do (are they just worth more?), I can't tell if pellets from bigger loops are worth more, I don't know what exactly is happening in smaller loops. Or maybe I'm just not familiar enough with the genre (seems cookie clicker-ish, which I don't think I've played anything from that genre). Or I just need to play more times.
Sorry for all of that confusion! - I probably didn't spend as much time as I would've liked to on feedback and a sort of "tutorial" - it kinda just throws you in
Now that I look back at it the fire pellets description isn't that great, since it makes it seem like if a fire pellet is shot by fire again it gets multiplied again, but it actually doesn't (as a matter of fact there's a bug in the game that actually makes it just set it back to a regular pellet again, whoops - it's supposed to just stay as fire)
The speed up by boosters actually isn't multiplicative, it's additive, because behind the scenes the ball has two speed values; the base speed and the bonus speed, and boosters just add a set value to that bonus speed.
Also, on the topic of the ice and gravity pellets, I never actually included it in the descriptions of the pellets, cause I totally forgot, but the ice pellets and gravity pellets are also worth more than the regular pellets (not by anywhere near as much as the fire pellets, but still a bit - I think its 4x).
Also, the amount of money you make for each bigger loop is multiplied by 10 (multiplicative, so the third loop is 100x compared to the first), but for some strange reason I never added any sort of UI element or anything like that to display it to the player, so I guess you were just sorta supposed to figure that part out (and I totally understand if you didn't)
The yellow pellets (or golden pellets, as I called them) aren't ever explained, so I completely understand the confusion, but they are literally just regular pellets but worth 15x more, which I probably should've included in the description of the game somewhere or something like that (or maybe a UI popup when they first show up - something to inform the player).
I completely understand all your criticism and it's all completely fair! Thanks for taking the time to play and share all your feedback :)
Wow this was awesome. Definitely one of the best I've played! This totally deserves more ratings. Super addicting and a fun twist to have it keep zooming out with the loops
Thanks! That means alot!
I tried to push the game more on the satisfying side rather than anything, and tried to make the game not so "idle", but rather you build stuff and watch the satisfying things happen on your screen as you make money (i will admit i did spend probably a total of like 2 hours just staring at my screen while making this lol)
Great execution I really liked the clicker area mechanic and added loop theme greatly. Please if you have time check out our game Loop Cuisine.
Addicting and fun game ! i like how you made an unusual idle game, great work !
Sorry about that - unity's audio system can be a little bit weird sometimes.
Thanks for playing!
It might not have been the pellets that were loud though, and it might just be my fault instead of unity's, cause I think at some point for some reason the pellet launchers and converters shooting sound is just way too loud cause there like 50 of them layered ontop of eachother.






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