Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Looping GhostView game page

Submitted by Neeraj.Rawat, Sai Eshwar Supreet — 1 hour, 10 minutes before the deadline
Add to collection

Play game

The Looping Ghost's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#36742.3783.500
Enjoyment#55722.4913.667
Creativity#56252.8314.167
Artwork#75052.0383.000
Audio#76231.6982.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game centers on recording and replaying loops of the player’s actions. These loops, performed by ghosts, are key to solving puzzles—making "loop" both the core mechanic and thematic focus.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Great concept! I really wish I could play more levels, but this already proves the idea works perfectly. Excellent - really fun game!

Developer

Thank you so much! We're really glad you enjoyed it. 😊
We definitely wanted to add more levels but had to keep it short due to the jam deadline.
We appreciate you playing and sharing your thoughts!

Developer (1 edit)

Thank you for playing! We're really glad you had fun.

 

Submitted(+2)

Solid Core Mechanics!!
I really enjoyed the game. 

Developer

Thank you so much! 😊 We're really glad you enjoyed it. Let us know if you have any suggestions or thoughts. We're always looking to improve!

Developer

Thank you for playing!

Submitted(+2)

Great Idea! Had to think on how to get past the exit. Level 3 is pretty clean, you can just walk past through. And was unable to jump on one of the triggers in Level 5. 

Developer(+1)

Thanks so much for playing and for the feedback! Glad you found Level 3 smooth 😂 — we were aiming for a bit of a breather there, with plans to eventually add some meta elements like optional paths for collecting lore notes (just a placeholder for now). I’ll definitely check out that trigger in Level 5. We really appreciate you flagging it! And if you have any other thoughts on the design, systems, or how the ghost logic plays out, We’d love to hear them.

Developer

Thanks for playing Ayush!

Yeah in level 3 the intention was that the exit door would only unlock after you go collect something from another part of the level. But there wasn't enough time to build that out so the collectible was just left there without any functionality to it. But thanks for your feedback.