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A jam submission

Ghostly HatsView game page

A ghost that loves Magical Hats.
Submitted by 09superfish, videoHD — 14 hours, 33 minutes before the deadline
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Ghostly Hats's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#49643.0003.000
Artwork#50742.7222.722
Enjoyment#52842.5562.556
Audio#54732.3892.389
Narrative#58651.9441.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Main mechanic is death looping

(Optional) Please credit all assets you've used
"Dream Catcher", "Stay the Course"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
https://creativecommons.org/licenses/by/4.0/

(Optional) What would you like to be called if GMTK features your game?
09superfish & VideoHD

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Comments

nice art but it had a couple bugs.

Developer

just a couple XD

Submitted

I can understand the idea behind the game but i don't really able to understand how to play it. I wasn't even able to pass the starting spikes of 2nd level. I tried all the hats too but still couldn't. Maybe some simple tutorial level would be helpful in the beginning to make the player understand about those hats or some description about each hat will be helpful too. 

Other than that i liked the simple environment and the player design it looks cute. But anyway, good effort i would say.   

Developer(+1)

Thank you for the feedback, 

we've heard this A LOT. The idea behind the second level was to place a spring on the first spike, and to jump over the second one placing a fire platform on death. But we noticed after submission time was up that the ledge was too high and therefore the level impossible. 

It was our first try at game design (I worked primarily on the art for the game and one of my friends did the coding), so play testing was not really in the timeline.  We both have never done anything in the game dev scene. We thought the game was understandable after putting in around 50 hours in 4 days (it really isn't).

We are working hard on a post jam build that fixes a lot of problems that players from the jam have.

Thanks again for trying the game and giving feedback!

Submitted (1 edit)

As a beginner i would say you guys did a good job in terms of design and idea. I know time constrainsts in a game jam sometimes leads to missing out some crucial things but it's okay, at the end it's all about learning. All the best for your future games. :)

Submitted

I like the idea and the art! The bugs and lack of direction in game made it hard to understand what is going on >.< .  I think you were onto something when you said you made your scale too large. Maybe downscaling and working on polish would have been helpful. Grats on getting the game out.

Developer

the lack of direction was noted before we submitted the game we only chose to patch bugs instead of work on polishing. Expect more clarity in the next patch. We are also not chosing to downscale because we just have to many ideas to downsize!

Thank you for your kind comment tho!

Submitted

It is way too easy to softlock yourself in this game. The tight corridors lead you to dying frequently and clogging up the hallways with clutter, and I often found myself getting pushed out of bounds while actively trying to avoid that happening. I think the concept of dying to create helpful structures is cool, but I think the execution could use some refinement.

Developer(+1)

Hey, thanks for the feedback, 
for your information we thought about cluttering, the purple hat doesn't spawn anything (we know this is never comunicated clearly to the player.) We are working on a patch that will be released immediatly after the rating period. We hope to work on these smaller issues and bugs in that build.

Submitted

I love the concept, I love ghosts and magic so it's perfect for me. I find it very confusing what the hats do or how to use them though, perhaps you can find ways to make it more clear in future versions? Congrats on a nice jam!

Developer

Thanks for the compliment, we know the mechanics are never really explained and in the patch after the jam we will include some controlls and general tutorial content.

congrats on the game ! :)

One thing that could be better is the camera movements, currently it strictly follows the player but you could ease the movements, especially on a jump.

Developer(+1)

Thanks for the feedback, we tried it for the new build, and really liked it XD. So to clarify, it will be in the next build of the game!

Submitted

Cool game! I really like the mechanic on death puzzle, I got halfway through the second level but unfortunately clipped out ;u; 

Submitted

The game looks great and got super interesting when I figured out how to use the hat abilities. It unfortunately crashed as I was going up the right side wall on level 2, but there's definitely that start of something fun here.

Developer

Is it possible that you tried to open the hat menu on the floating fire platform? It is a known bug that the moving platform interacts with the physics engine in a weird way when opening the hat menu while standing on it. This causes you to shoot up about 4 million pixels and causes the camera to lose track which in turn makes the game unplayable until you restart.

Submitted

I think that's exactly what I did. I was trying to set up a second platform on the right wall of the left vertical tunnel.

Submitted

Cute artstyle but the movement is a bit too harsh

Developer

Thanks for the compliment I worked hard on the art for Ghostly Hats. We noticed too late that the game might be pretty hard for others. We also noticed that softlocking happens very quickly (1 wrong death and you can restart the level). We plan to finish the game after the Jam. The plan is to make at least 14 More levels and 3 more hats we also like to work on the polish for the game, and two key elements, the ability to undo the last death (against hard softlocking) and in larger levels a checkpoint somewhere.

And I hope you enjoyed the game!