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LoopTrain's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #5421 | 2.516 | 3.429 |
| Narrative | #5719 | 1.992 | 2.714 |
| Artwork | #5853 | 2.516 | 3.429 |
| Audio | #6115 | 2.201 | 3.000 |
| Creativity | #7035 | 2.411 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Looping path
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Comments
Hey fellow train looper, that was cool to see another concept of that type! I like the way you've got to manage your speed to min/max how you'll shoot at ennemies takling risk.
This game has some nice progression. different train carts, multiple enemies. But in the end I was quite bored after getting through the 2/3 min mark. I got to 7mins and nothing was really coming that close. It took me a while to realize that the hp upgrades aren't for the train. I though for a long time that the enemies are attacking the train. Still I have no idea how the two hp powerups work. For 4 mins straight the rightmost tower had the same health all the time. Not sure why
Pretty good! There's something very satisfying about getting a big train and then hearing all the clicks as they mow down enemies
Wow! It is really pretty cool! But you should to add more boosts, variants of mobs and visible HP. Thank you for experience!