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Nano Abduction's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #14 | 3.182 | 3.182 |
| Overall | #35 | 2.591 | 2.591 |
| Presentation | #38 | 2.273 | 2.273 |
| Concept | #38 | 2.727 | 2.727 |
| Enjoyment | #39 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me
Software used
Godot, Paint3D, Audacity
Use of the limitation
You and the obstacles are pocket-sized
Cookies eaten
1 toasted cheese
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Comments
Yeah, you really hit that "Pocket-sized" theme, really looks like one of old mobile games, nice work
Controls definitely took some getting used to and can probably be explained better. I feel like if you used A & D, it would have been easier, but I think this was done on purpose, so I give you props for doing something unique
Love pocket sized things! I was thinking of doing something with pocket size things like pennies, marbles. So, its nice to see someone actually did that so far you being the first one I’ve seen.
Anyways, this was a fun game! and I beat it! Woo-hoo!
Nice job on the game jam and I wish you luck on the game jam!!!
Cool little avoidance game. Controls took a sec to figure out but then it was the right mix of challenging and easy to understand. Because the cursor can't move outside the game window, it can be tricky to move quick! Lots of little bunny hops in the right direction. Congrats!
thanks for the feedback! :D
Intersting concept, took me a while to underdstand the controls, great game !
Thanks! :)
Challenging little game! Took me a while to figure out and adapt to the controls, but I love the concept of the blinking screen, it certainly adds another level of challenge and tension :3
Hey thanks for the feedback! :D
The game does not stretch to the full screen, the controls are not convenient, but it's cool.
Making the UI fit well is what I always leave to the last, and I almost never arrive on time xd.
thanks for playing! :D
I’m not sure to understand why the screen gets entirely dark all the time ^.^”
The way you show the red line to see which direction your mouse is imho is confusing, because it gets thicker the further you go, but it also shows a direction… yet you yeet the ball the other way, and you can only move left/right. I expected to be able to move up/down as well because of that!
Thanks for making it :)
hey, thanks for the feedback!
The dark screen thing was meant to add a bit of difficulty, but how I implemented it was confusing, it's true. And as for the red line, yes, maybe I should have limited its movement along the x-axis.
Thanks for playing! :D