Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Nano AbductionView game page

Dodge the obstacles and reach the spaceship
Submitted by PigNotFound — 6 hours, 32 minutes before the deadline
Add to collection

Play game

Nano Abduction's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#143.1823.182
Overall#352.5912.591
Presentation#382.2732.273
Concept#382.7272.727
Enjoyment#392.1822.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Me

Software used
Godot, Paint3D, Audacity

Use of the limitation
You and the obstacles are pocket-sized

Cookies eaten
1 toasted cheese

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Yeah, you really hit that "Pocket-sized" theme, really looks like one of old mobile games, nice work

Submitted

Controls definitely took some getting used to and can probably be explained better. I feel like if you used A & D, it would have been easier, but I think this was done on purpose, so I give you props for doing something unique

Love pocket sized things! I was thinking of doing something with pocket size things like pennies, marbles. So, its nice to see someone actually did that so far you being the first one I’ve seen.

Anyways, this was a fun game! and I beat it! Woo-hoo!

Nice job on the game jam and I wish you luck on the game jam!!!

image.png

Submitted

Cool little avoidance game. Controls took a sec to figure out but then it was the right mix of challenging and easy to understand. Because the cursor can't move outside the game window, it can be tricky to move quick! Lots of little bunny hops in the right direction. Congrats! 

Developer

thanks for the feedback! :D 

Submitted

Intersting concept, took me a while to underdstand the controls, great game !

Developer(+1)

Thanks! :)

Submitted

Challenging little game! Took me a while to figure out and adapt to the controls, but I love the concept of the blinking screen, it certainly adds another level of challenge and tension :3

Developer

Hey thanks for the feedback! :D

Submitted

The game does not stretch to the full screen, the controls are not convenient, but it's cool.

Developer

Making the UI fit well is what I always leave to the last, and I almost never arrive on time xd.

thanks for playing! :D

Submitted

image.png

I’m not sure to understand why the screen gets entirely dark all the time ^.^”

The way you show the red line to see which direction your mouse is imho is confusing, because it gets thicker the further you go, but it also shows a direction… yet you yeet the ball the other way, and you can only move left/right. I expected to be able to move up/down as well because of that!

Thanks for making it :)

Developer(+1)

hey, thanks for the feedback! 

The dark screen thing was meant to add a bit of difficulty, but how I implemented it was confusing, it's true. And as for the red line, yes, maybe I should have limited its movement along the x-axis.

Thanks for playing! :D