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TimeLoop (test version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #578 | 4.156 | 4.156 |
| Enjoyment | #910 | 3.754 | 3.754 |
| Audio | #1693 | 3.297 | 3.297 |
| Artwork | #2387 | 3.465 | 3.465 |
| Narrative | #2778 | 2.594 | 2.594 |
Ranked from 256 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main gameplay in game is playing one level multiple times in multiple timelines, to complete level you need to "loop" same level
(Optional) Please credit all assets you've used
Character Prototype Animated CC0 by RGS_Dev (main character)
Walen - Dark Heart (ingame music)
pixabay.com (sound effects)
(Optional) What would you like to be called if GMTK features your game?
GrayMansion
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Comments
Nice game with a cool time travel concept! I did get stuck on a level, and I'd often press the wrong key when I wanted to select one of the timeframes when I zoomed out to the timeline, but I think that's just a me problem 😅. Great work!
Great game
very hard puzzles, it would be cool if there were some hints. the concept actions with time affecting and not affecting stuff in the past and present felt fresh and unique. GJ!
I really liked the idea and the feel of going back and forth in time. The character control could have been made a bit more responsive though. Good job!!
You've got some really interesting puzzle design here, and I really like the juice and sfx on the timeloop sliding screen. The character movement could stand to be a bit more sticky and precise, but overall it was relatively easy to control. In my mind, this has just about the perfect difficulty curve, too. Well done!
Really well executed!
I really like the concept of how changing the present doesn't affect the past, but it does vice versa. That's clever and can make for great puzzle design. I will say that it's important to remember the enjoyment should lie in figuring out the puzzle more than merely executing it, because figuring out I had to move the three boxes in a certain order to platform-jump over the gaps was fun, but because of the amount of boxes the execution became just a bit tedious. I also like how you can in fact off yourself by moving into walls, adds another thing to consider.
If you should consider working on this more, it might be fun to integrate more environmental design that explains and hints at what would decay or otherwise disappear over time, like, idk, a hot environment where a river runs dry, plants decay, etc. Right now, because nothing about the environment tells me what will be different in the other timeframes, it's more trial & error. There's lots more puzzle potential here!
Another thing, this one may be purely me, but the constant zooming in and out did start to give me a little bit of nausea. Just putting that out there.
Anyway, fun concept. Clean art and good audio. I also like the animations on the character, the jump looks a little 'stretchy' which I thought was fun.
Such an incredible concept!
Ambitious effort. There's a really interesting idea here -- I think the game could benefit from more polish (the player controls and hitbox feel a little punishing). The artwork is neat!
Very nice idea! I died a few times tho :D
Amazing idea, very easy to understand, and fun. Great work,
would love it if you could try and rate my game. thanks
Very good game and unique idea
Maybe this is just me, but the controls dont feel great for me.
Very unique and creative implementation of the theme!
Great game, good execution. The platformer controls are a little loose/floaty, but really solid mechanics make this game great!
Very cool!
great concept, nice mechanics and sound design
“Looping gameplay done right. Smooth and smart!”
I really enjoy the game’s mechanics and how things progressively fall apart the further you travel into the future
This is such an amazing concept! i love the sound effects this is just such an amazing piece