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Hamb: Rotari's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6903 | 1.961 | 2.500 |
| Creativity | #7284 | 2.353 | 3.000 |
| Enjoyment | #8523 | 1.667 | 2.125 |
| Artwork | #8567 | 1.667 | 2.125 |
| Narrative | #9142 | 1.079 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build a loop to attack your enemies - and the music is looped, of course...
(Optional) Please credit all assets you've used
Scripts:
Surillya (All rights reserved)
Art:
Surillya (All rights reserved)
TyGuy (All rights reserved)
Ersalus (All rights reserved)
Wenrexa
Keith S
Luminous Dragon
Wisconsin Pictures
Virtushda
Kavin Tee
Music:
Surillya - Rotari (from "Rotari") (All rights reserved)
Sound effects:
David McKee
(Optional) What would you like to be called if GMTK features your game?
Surillya (Soo-rill-ya, standard american)
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Comments
I just got 8 new downloads randomly today, but 1 rating lmao. Rating’s over in 27 minutes tho :o Oh well, thanks for everyone who played!
I like the polish on things like the credits, I feel the gameplay loop (hurr hurr) has potential, but in its current state I couldn't feel any strategy whatsoever, even if some abilities counter other abilities there's no way to play towards/around that as far as I could tell. One suggestion for a "quick win" would be after you choose your 5 abilities you get the see the enemy loop and you can choose a different starting point in your loop to try and counter it. For minimal effort further that would result in some pretty decent strategy I think. Still all very impressive for being done in ~3 days.
Thank you! That’s actually very useful information, and great ideas, I appreciate it! I’ll think of something, your ideas sound great, and yes, I agree - there’s not enough strategy yet. And thanks for playing :3
Thanks for making a mobile build. At first i didn't understand what to do but ehen I did it was pretty fun. The only thing I would recomend is making the health bar different color than the enemy, because on mobile its hard to see how much health does the enemy have.
I would appreciate if you could try my game as well.
Ehe, the enemy doesn’t have a health bar in the first place :o Thanks for playing, you can also rate the game if you like
I meant to do it, just forgot. Will do.
Linux build worked out of the box! <3 (contrary to my game as you have experienced...)
I'm not a big fan of auto-battler, but I still found the game's concept very interesting! The game lacks a bit of feedback though and choosing attacks felt a bit random as I had no idea what the enemy could do
Yes yes, very fair critique, thank you! That helps me get better in the future :) I think it does lack feedback, indeed - you don’t have an interactive tutorial yet, no attack animations, and not too much skill needed - you can just spam a combo of vine, fire, ice over and over again, as long as you’re in plains or cave, so I need to add some additional skill-requirements. Regarding your question - the enemy actually has your exact loop, but the other way around, so you can sabotage it to do low-effect attacks, causing you to get less damage :3 And yeah, I need some advanced GUI, better explaining attacks - maybe a hover-box, or help-box to get with like Alt+Number or something…
Thank you for your feedback, and for playing my game :3
This game has soul and I love every bit of it! I especially appreciate the Linux support! As a Linux gamer, it's always annoying to have to configure the WINE prefix with Lutris, install missing Windows dependencies all just to run a game.
Your build - it worked flawlessly! No WINE, no dependencies, just execute and fly and I really appreciate that! Thank you!❤️
Aye, fellow linux enthusiast! I totally understand you, so I want support for all major linux distributions! Thank you for playing my game :3
It's great for what it is! I can see the effort for sure. I'd greatly appreciate it if you checked out my game in return :)
Thank you for the nice words and for playing my game! I’ll make sure to check your game out, too!
Edit: It runs neither under syswine nor soda for me unfortunately, so I can’t try your game (I don’t have windows), thank you anyways!
Hot stuff. Almost magical.
It ain’t special. I didn’t even have time to add animations…