The tonal beats really helped me remember which moves was coming up next; it was really easy to get into a rhythm of movement / attacks. This was a fun take on the "loop" concept and I had a good time leading enemies around and then blowing them up.
Play game
Magic Speaker Boy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3114 | 3.459 | 4.714 |
| Enjoyment | #3782 | 2.935 | 4.000 |
| Audio | #4094 | 2.726 | 3.714 |
| Artwork | #7004 | 2.201 | 3.000 |
| Narrative | #7825 | 1.572 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Magic Speaker Boy, you must defeat your enemies by dynamically creating a custom 16 beat instrumental loop.
(Optional) Please credit all assets you've used
https://assetstore.unity.com/packages/2d/environments/32x32-isometric-tileset-pack-317119
https://pixabay.com/users/floraphonic-38928062/
https://gandalfhardcore.itch.io/pixel-art-projectile-effects
https://untiedgames.itch.io/five-free-pixel-explosions
https://pixabay.com/sound-effects/search/metronome/
https://pixabay.com/sound-effects/search/bass/
https://totuslotus.itch.io/pixel-ui-buttons


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