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Improvising's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6616 | 2.038 | 3.000 |
| Creativity | #7150 | 2.378 | 3.500 |
| Artwork | #7176 | 2.151 | 3.167 |
| Enjoyment | #7670 | 1.925 | 2.833 |
| Narrative | #8838 | 1.246 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Featuring looping and evolving music
(Optional) Please credit all assets you've used
Kenny's Nature Kit
Penguin Model by HattrickZ
UI art by lazuli_shark
Music by Coconami (@coconamidonjon), KoolKool993, Vincent Yovian
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Comments
This is genius! And you have put so many tunes into it, if it wasn't so late I totally couldn't stop playing this! I love the gameplay allowing the player unleash their creativity, and the collapsable environment really completes the experience. Huge respect for coming up with something so random and making it work so beautifully!
Glad you enjoyed it! Too much randomness doesn’t always lead to satisfaction, but I did make an effort in this short amount of time to ensure the average experience is ... bearable. I definitely don’t want anyone to get 5 kicks in a row or run into situations as obnoxious as that. The physical prop was a last-minute idea from me, and it added some extra joy for players who just want to mess around. This pretty much explained the whole game.
The best button in gaming!
Thanks. The original idea of the game is a reaction game with a BIG RED BUTTON and it evolves into this. I guess people is just obsessed with BIG RED BUTTONs.
This was fun but I didn't read the rules until the end so I ended up just spamming the button to try and see how many objects I could shake off the edge, lol
Sounds like a legit strategy for this game xD
I guess this explains my philosophy of making games: let the player interpret the game however they want. But in this case, it’s pretty much an intentional design from me for those who don’t really care about the audio parts. Much appreciated for the comments.