Not to bad congrats for participating in the jam and submitting a game!
Play game
looped's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #6536 | 2.343 | 2.343 |
| Creativity | #6554 | 2.586 | 2.586 |
| Enjoyment | #7104 | 2.100 | 2.100 |
| Narrative | #8042 | 1.500 | 1.500 |
| Audio | #8945 | 1.186 | 1.186 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you had to beat 2 loops(repeating levels with different mechanics or weapons)
(Optional) Please credit all assets you've used
platformer_metroidvania asset pack v1.01
(Optional) What would you like to be called if GMTK features your game?
Eve
Comments
Really cool game made in a short amount of time. I think the game could have a much better experience with a clear goal (just a flag would be enough). The first time I played it, I reached the 'end' then got respawned and thought i died and the game bugged out.
A bit confusing on what I was supposed to do and I'm not sure I made it anywhere, but I was pleasantly surprised to see you used the game asset pack in a game I made before (not in itch.io)!
This is really impressive for such a short amount of time! I really like the idea of beating similar levels but with different core mechanics. Also the character animations are very clean :)). I feel like it lacks a bit of testing because sometimes the gameplay starts being unenjoyable, for example, a slime can spawn literally on you (happened to me a few times :)). I think this would come out much, much better if you playtested it a bit more.
The art was really good but I kept getting stuck once the character starts auto running. Very impressive given your short turn around though!
fun take one the theme, although i struggled with the jump king style level lol
Cool concept. I wish there was a way to view the controls. I was confused at first to what the goal is.
I liked the idea of doing the same level but with different control schemes. Jump king controls was my favorite one idea-wise, it was the most difficult level tho.
Also it's nice to switch things up with the shooting section, interesting how the different weapons changes stuff a lot. I just wish enemies didn't spawn near the player


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