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The Cursed Room's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2274 | 3.500 | 3.500 |
| Audio | #2472 | 3.115 | 3.115 |
| Enjoyment | #3175 | 3.077 | 3.077 |
| Narrative | #4386 | 2.231 | 2.231 |
| Creativity | #5541 | 2.846 | 2.846 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Leaving a room returns you to the same one in a loop
(Optional) Please credit all assets you've used
Music and SFX - Epidemic sound
Graphics - Kenney.nl
(Optional) What would you like to be called if GMTK features your game?
jynus
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Comments
If polished more it could be a fun roguelike - just the shop needs to pop up way more often and you need to be able to buy multiple items. And the melee attacked was absolutely useless, throwing the sword was the only way to not get hit (by crabs at least). I like the idea of making your own room harder and harder to beat though!
+1 crab is also my order when I get food near the ocean. My request would be to interrupt the loop a bit sooner, but as far as the controls and the enemies, things worked well enough once I realized I could toss the swords - before that, a single crab was the end boss. Thanks for sharing! :D
Really cute concept with great pixel art—I love the choosing mechanic! Some text was hard to read, and there’s a bit too much walking for me, but overall it’s a fun and well-made game. Nice work!
Aw, little wizard man is cute! I feel like he would be better off casting spells than swordfighting, but I guess if it's good enough for Gandalf, it's good enough for him.
Game has a pretty neat concept, but got a little bland after a while. Would have been nice if you could have added a bit more variety, but I know jam time limits are rough, so well done for what's there!
The game concept is really solid, but I would have loved more enemy and room variety. Also, the sword hitbox is a bit tough to figure out what is in its way.
Pretty neat! I liked the variety of enemies and the upgrades seemed reasonably powerful! My only gripe is that is that it would be nice for the player to be able to see what's behind each door without having to go up to it each time. It could be nice to also give the player one of each door (enemy A, enemy B, shop) each room so that they always have the option to spend money. I ended up with a lot of extra currency when I really wanted to spend it to get more powerful. Good job!!
I really like the feel of the game, it's cool and entertaining. I'd love to see a more complete version with bosses.
Would be great if the mouse controls would allow you to direct your sword toward the mouse. It was difficult to orient the character the right way to slash at some enemies and got bonked a few times frustratingly when I felt like I should have been the one doing the bonking. Nice aesthetic and music! Nice job
Fun interpretation of the theme! I'd love to see a juiced-up post-jam version with some more enemy types. In my best run I got up to level 20 but I was overpowered by an unholy mass of crabs lmao
Adding enemies to the same room is a interesting idea. I ended up with so many enemies that I cannot move basically and got an instant kill.
Fun game, simple yet enjoyable mechanics, and cute pixel art. Good Job! be sure to check out my game :)
It’s seems the coins are not removed after buying something, is it intended ?
Otherwise, the game is cute and fun :)
Thanks for the report, that was not intended. I have applied the fix already but it will only be made available after the voting finishes. Thank you again!
Cute concept! I love the art here especially! Might have to give this more time later...
I have some trouble reading the text at times, but except that. Its a great game. Love the chosing mechanic, its just little bit too much walking for me. Well done.