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A jam submission

Circuit CycleView game page

Submitted by OrangeJonathan (@orange_player18), N1Q0 — 2 hours, 11 minutes before the deadline
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Circuit Cycle's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#33673.4003.400
Artwork#34123.1603.160
Audio#60272.2402.240
Narrative#65361.8401.840
Enjoyment#67662.2002.200

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You create a Circuit and you complete the Electrical Loop

(Optional) Please credit all assets you've used
Music: by Spring Spring
https://opengameart.org/content/time-to-puzzle-it-up

(Optional) What would you like to be called if GMTK features your game?
OrangeJonathan & N1Q0

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Comments

Submitted(+1)

I liked where this was going, however I found its controls a little clunky - I couldn't remove a part that was placed, the wires accidentally auto-connected to each other, creating shorts, etc.

Still, I'd like to see this one improved, would've been an interesting circuit sim / puzzle game.

Cheers.

Developer(+1)

Thank you :). I can understand that, if we had better planning we might've gotten a functional demolishing system. Secretly it's in the game, if you press the 'd' key you switch to demolish mode. However there's a bug where if you try to demolish a wire it still tries to run current through it, sometimes. (and you don't get your money back lol). But it's definitely on the todo list!

Submitted(+1)

Great take on the theme! I see it has great potential. Maybe you should add some levels that would serve as a tutorial, because it would be more entertaining than reading the tutorial from the menu. Great job :DDD

Developer(+1)

Thank you :). I totally agree, but our planning got the better of us so we opted with just a written tutorial! 

Submitted

Understandable, for a game jam a text tutorial is just fine tho so no worries, you still did good :D


Also I'd be extremely grateful if you decide to check my game out too and give me some feedback :D

Submitted

Nice game for a first game! Could use a lot of QoL stuff and also not depend on circuit knowledge (could've added a little + and - symbol on the led for example)

Developer(+1)

Thank you :). I agree, Planning hasn't been our strong suit, so we opted for a written tutorial just explaining the specifics. But I totally agree with you!

Submitted

yeah its hard to get rid during a jam!

Submitted(+1)

Smart idea and use of the theme!  I would've like to be able to edit the setup afterwards but its really well done

Developer

Thank you :). That's a good idea!

Submitted(+1)

Wow thats a pretty clever idea. Good job! It would be nice if you could remove the individual components tho. Never the less, fun little game.

Developer

Thank you :). 

Submitted(+1)

Congrats on your first game jam!!  Your submission is really cool.  I enjoyed the feedback of seeing the electricity moving through the wires and how you could place each part.  I would have loved to be able to build wires by clicking on the start and finish to connect two pieces.  Also, once I got the loop working for the first level, I got a pop up with my efficiency and cost, and while both were within the range specified, I couldn't tell if I "won" or not.  For your next game jam (I hope this will be the first of many!), I recommend adding elements that give the player clear feedback on win/lose.  This can be as simple as a green checkmark or something.  Since your game mechanic is essentially connecting components, in this case you could even start out with a super super simple level where the components are there and you only connect one to the other.  It would give the player an intro to how things are scored and how to use the mechanic you design.  Then jump in to making their own design by placing components.

All in all, a very impressive first jam submission.   If you want to check out a fellow "Circuit" game submission, here's ours:  /jam/gmtk-2025/rate/3773979

Developer

Thank you :), and thank you for your feedback :). These are certainly things we'll take into account!

Submitted(+1)

A bit tricky to understand how to properly close a loop at first, but very creative. It would be nice to be able to remove single parts instead of removing the whole circuit (or maybe you can, and I didn't see how to do it 😅

Developer

Thank you :). Yes it's technically possible to remove single components, but that's not stated because it doesn't work just right. Demolishing single parts have a few bugs to them which we have not been able to solve before the end.

Submitted(+1)

Congrats on finishing your first game jam, that’s a huge achivement!!
I really like the idea with the circuit puzzles, super promising concept.

There are still some bugs though ... for example, the battery loop only seems to work from the left and the first level works without using a LED at all.
And being able to remove placed tiles (like Manguuh mentioned) would have been a great addition.

Are you going to keep working on it past jam? :)

Developer(+1)

Prolly as a minigame to another game.

Developer(+1)

Thank you :). I think the only things we'll do for this game post is bugfix what you said and add demolish (It's secretly already in the game by pressing 'd' to toggle, but it doesnt work 100% right). Also maybe add a windows build :)

Submitted(+2)

Cute little game! Though I would love some little additions to the usability, like being able to (re-)move single individual components

Developer

Thank you :). I agree, we were working on a 'demolish' system, but didn't get it working in time.