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Failsafe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #5487 | 2.034 | 2.444 |
| Artwork | #7277 | 2.126 | 2.556 |
| Audio | #8131 | 1.572 | 1.889 |
| Enjoyment | #8571 | 1.664 | 2.000 |
| Creativity | #8787 | 1.757 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits the theme literally, taking the path of time looping. Its like a roguelike that resets on death or failure
(Optional) Please credit all assets you've used
https://www.citypng.com/photo/29135/glowing-red-eyes-png
https://marceles.itch.io/land-of-pixels-laboratory-tileset-pixel-art
https://10kstudios.itch.io/top-down-enemy-animated-8-directions
https://kenney.nl/assets/kenney-fonts
https://kenney.nl/assets/ui-pack
sci fi doot from freepik.com
Monster Bite on Armor WAV by OGsoundFX -- https://freesound.org/s/423010/ -- License: Attribution 4.0
SCI_FI_DOOR.wav by alexo400 -- https://freesound.org/s/543404/ -- License: Creative Commons 0
Monster Chase Grunts by surfaceknight68 -- https://freesound.org/s/432197/ -- License: Creative Commons 0
Long intense stomach growl 8 by SamanthaCastleberry -- https://freesound.org/s/696403/ -- License: Creative Commons 0
Mission Successful by rocketpancake -- https://freesound.org/s/582970/ -- License: Creative Commons 0
Sad Chime Effect by zembacraftworks -- https://freesound.org/s/455289/ -- License: Creative Commons 0
music from fesliyanstudios.com - royalty free
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Comments
interesting game but I still not get in some point of the theme overall, it not that bad.
If possible, can you please rate my game and leave a comment too?
The game looks great. Unfortunately, my laptop died literally yesterday evening and I have been in a mental spiral since, unable to do anything PC related like fix the game bugs and remake it in 3D like I had planned.
The concept is cool
The monster didn't seem to do anything to the character. The loop counter never went up either? Not sure what the loop element was.
Looking back now. I should have used waypoints for patrol but what I did was have the monster move around randomly.
The loop counter goes up on death.