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A jam submission

Lost & BlindView game page

Made in ~7 hours using only C++ and raylib for GMTK2025
Submitted by szejmon — 21 hours, 24 minutes before the deadline
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Lost & Blind's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#54212.5163.429
Narrative#57191.9922.714
Creativity#63362.6213.571
Artwork#80171.8872.571
Audio#85761.3631.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You repeatedly go thru the same dungeon finding out more about it each time

(Optional) Please credit all assets you've used
The game used the raylib library and the C++ programming language and was build using cmake, clang and emscripten. No pre made artistic assets were used.

(Optional) What would you like to be called if GMTK features your game?
szejmon

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Comments

Submitted

Very impressive and cute. I do find it a little slow to redo everything so maybe doors could stay open and you keep the sword? The only other thing I would suggest apart from regulars of audio etc (Although that might be quite difficult based on how you made the game) would be making the walls automatically appear. I have to constantly keep running through corridors hitting right or left every step to make sure I didn't miss a path. Otherwise very good game and admirable from its constraints.

Developer(+1)

Making the walls appear automatically would kinda remove the blind aspect and make it possible to beat the game in one attempt completely missing the theme of the jam. Adding sound would be nice and not actually that hard but I just did not have the time in the 7 hours.

Submitted

I really like the concept and the minimalist design. I did see that your artist dipped on you, but honestly, you really didn't need it. Why do you need art when your character is blind? Considering you did this in about a third of a day, I'd say you did an incredible job. There is a little bit of tedium in dying and getting back to where you were, but that's just in the nature of the game. A game for everyone is a game for no one. 

Developer

I though of ways to make the game less tedious but all of them kinda defeated the point of the game or made it too easy. The lack of an artist was more of a shake up then limitation after all I didn't know what game I was gonna know when they dipped.

Submitted

That's totally alright. I think you did an incredible job in just 7 hours. The game's idea is unique and it works. Just be proud that you're one of the people who got a finished product in!

I like the maze concept, finished the game relatively quickly. For a single person to do it in a few hours is very nice. If I had any suggestions,it would be adding a keybind to acknowledge the tooltip thingies and maybe a way to speed-traverse after the first traversal. GG had fun