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A jam submission

Not Enough TimeView game page

A fast paced single player shooter and puzzle solving game.
Submitted by cwmagnus — 1 hour, 38 minutes before the deadline
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Not Enough Time's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#41192.9583.556
Enjoyment#59152.4042.889
Creativity#61522.6813.222
Audio#67052.0342.444
Narrative#69691.7572.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a time loop where every 60 seconds the player is sent back in time only with the knowledge they learned in their memory.

(Optional) Please credit all assets you've used
Epic Sounds and FX: Sci fi Gas - https://assetstore.unity.com/packages/audio/sound-fx/sci-fi-gas-44246

Sound Works 12: Sci-Fi Weapons One - https://assetstore.unity.com/packages/audio/sound-fx/weapons/sci-fi-weapons-one-...

cplomedia: Time Sound FX - https://www.fab.com/listings/c1eb6291-96a0-4df6-b924-aaff9431898a

(Optional) What would you like to be called if GMTK features your game?
Magnus

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Comments

Submitted

I liked the idea and managed to open the door on my 2nd run, but did at least 20 loops and managed to get past the steam only 3 times, and do the first jump only once. I still don't know how to get past the steam :( the first part requires knowledge and matches the theme, the rest just feel like luck and parkour skill...

However, the 3D models are really cool (I esp. like the enemies and the pillars in the corners), well done!

Submitted

I liked the 3D game! it is well done, but I found a bit too complicated to do the puzzles, I didnt really understood what I needed to do, I was just walking around the level and respawning everytime. 

Could you also give feedback of our game? :)

Submitted

First off, great work making such a polished 3D game in a game jam!

This is a great take on the “timeloop” concept. I’ve always liked games where the main form of progression is your knowledge of the game world, rather than artificial locks and keys. (I’ve heard Outer Wilds does this, and is a timeloop just like your game - although I haven’t played it myself. Tunic is a similar knowledge-gated game that I really enjoyed.) It’s a satisfying form of progression because it really empowers the player themselves.

This is just by nature of this type of game, but I did find it a little tedious. Once you solve a puzzle and remember it, you have to do it every single time, and in this game that involved walking a long way without doing much. The parkour section at the end was pretty tricky, but because it took a while to get there after dying, it felt pretty frustrating. I’m not sure how to solve this problem in general - maybe make the puzzles quicker to complete after you solve them? One thing you could do to help, though, is shorten that clock ticking animation at the start of each run. Little timers like that add up.

Overall, this was a nice change of pace!

Note: This isn’t your fault, but the parkour section was made even more time-consuming because the death pit is broken. Instead of killing you, you fall into the void while waiting for the timer to run out, which often added another 30 seconds per death…

Submitted

I enjoyed my time with this! I liked how the sections felt unique, like hunting for the code vs the parkour section. I felt that the steam was a little hard to judge when it would go off, but after a few runs I managed to get past it. The timer at the top does give the player a good sense of urgency, very effective use of that mechanic! Overall the experience was smooth, it ran great, had nice visuals, good sound effects, and the enemy/weapon design were awesome! Great work on this :) 

Developer

Thank you so much for your comment! I’m glad you had a good time!