Play Collective Game
Collective loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #205 | 4.000 | 4.000 |
| Enjoyment | #240 | 4.121 | 4.121 |
| Creativity | #242 | 4.336 | 4.336 |
| Artwork | #516 | 4.216 | 4.216 |
| Narrative | #1570 | 2.983 | 2.983 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everyone in one single loop, and everyone in loop of delaying it
(Optional) Please credit all assets you've used
see description for full credits
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Comments
the art/crt filter is SO GOOD, and the concept is amazing as well!
Incredible. Just so addictive and my time disappeared entirely playing this haha. VERY impressive to pull this off during the time! One of my favorite entries by far! I love the social aspect to it and would love to see this extended into a full game.
I'm ngl I almost didn't submit my rating bc I was playing this game for so long and the rating deadline is approaching. Deadly addicting, great sound effects, smooth gameplay. Only nitpicky complaint is how long it takes for scaling, but the only reason I noticed how long it took was because I looked at my computer clock and realized it had been 1.5 hours. I hope this game does not win because if you develop it out further I fear I may never leave my house. 10/10.
I could start nitpicking almost about anything in this game. After all it’s a game jam asynchronous multiplayer game made in 96 hours. We all know that this is something where you expect some bugs surely
But the idea, execution and enjoyment of this entry is on a such high level I can’t let myself say anything but brilliant game
In fact this game is such a good example of what people should do on game jams I question my game jams history - am I actually doing it right
Excellent game, wish you all the luck with this one
This genuinely might be my favorite game from this year. The gameplay is so addictive I spent almost an hour keeping loop 314 stuck just below the 1 minute mark (whoever was helping me with that I thank you). Balancing both resource gathering and time makes for a really engaging game in terms of resource management and building conveyors to do things automatically adds so much to the experience. I really want to try playing this with some friends or coordinating with a team now. If development on this project continues, I'm excited to see where it goes!
So creative, loved it
Didn't notice I played for 30mins... This is one of the most polished and addicting games in this game jam. I'm curious to how you did the meshes for the rock, I haven't explored too much with custom meshes and how to interact with them, it's very cool. I found a slight bug with the mesh rendering, where if you stand at a corner or an edge of a mesh, it turns invisible (only the rock itself not the outline, but maybe you intended this). Perhaps you could release this on steam, anyways incredible game, great job :D
Thanks for playing! Mesh is polygon2d in Godot, and it has functions with geometry that allow union/subtraction of it. I may say it’s almost built-in functionality. And the bug that you encountered is due to some rare cases where it breaks the polygon. It has a pretty simple fix, but I’m not sure if it will go in the first update or not
I'll definitely look into polygon2d's for my futures games!
I must say your style and execution on your games is something very special. I'm truly motivated to level-up my game dev capabilities, and I look forward to updates on this game, cheers!
Not sure what to say except that this is brilliant and really addictive !
I'm not sure how the multiplayer works though
This game seems like it has a lot of hours of gameplay. I liked it. It can be very confusing at the beginning.
very good game but its so addictive I've played 2 hours without seeing the time T_T
I love that is a collaborative game, the aesthetics are also very polished. Very fun!
100% the best game i've played from this jam. The mechanics are addictive and the art is amazing. The idea of multiple people contributing to the cause even if you can't see them was really cool. I ended up spending an hour and a half playing, and i got about halfway to the final drill.
Very impressive and creative. I did my part!
I just LOVE the UI on this game and the polish is incredible! This game has so much potential to be something bigger I js love it massive W >>>>
Feel free to rate my game as well :)
For the collective!
man this has so much polish i love it!
⛏️ ⛏️ ⛏️ ⛏️ ⛏️
It perfectly captures the feeling of remote capitalism labor: you don’t see anyone, but somehow, they’re all working... The loop becames a shared burden -- invisble, silent and collective.
The mechancs are tight, the atmosphere is minimalst but effective, and the concept is Pure brilliance. It’s rare to see multiplayer handled this subtely in jam game.
One suggstion: adding the abilty to place emojis or 👍/🫰 on flags would realy enhance the sense of presence -- this feeling becomes key in the "Collective loop", as does the hope for an invisible comrade.
One small issue: during my longest loop, the "buy time" feature stoped working in the final 10 seconds. I couldn’t extend, and everythng collapsed.
🪨 🪨 🪨 🪨 🪨
One Small Orbit
This was super original, loved the concept of working together with other players!
First game I rate 5/5 everywhere. Really it’s original, mechanics are great (and I love the postfx) and the sound is awesome, both SFX and music. Great job !!
A lot of content and with quality too! Great job!