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Hazards in Orbit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2085 | 3.364 | 3.364 |
| Audio | #2358 | 3.136 | 3.136 |
| Narrative | #2606 | 2.636 | 2.636 |
| Creativity | #2728 | 3.545 | 3.545 |
| Artwork | #3854 | 3.045 | 3.045 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about structures that orbit(loop) around a planet.
(Optional) Please credit all assets you've used
Music from opengameart.org: https://opengameart.org/content/signal-pursuit
CC0 public domain license
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Comments
Those sentrys having perfect aim is oh so satisfying
Very interesting concept!
Very cool and addicting game! o7 to the planet Bingus 7 tho
o7
so surprisingly addictive omg such a fun time and kept making me wanna go back and beat my score!!!!!
I like the gameplay but my play through via browser was quite buggy, it wouldn't let me place satellites several times despite having the resources to do so. that being said, I'd love to see a more polished version after the jam as this has potential for me
nice game! i like the concept of a defense game in space.
A fun game but kinda finished it right away lol... added 76 Sentries and im safe as hell wish the game has more expansion well it was made in 4 days so no biggie!. Absolutely Terribly Awesome Game! <3
Very fun game, unfortunately the placement of sattelites feels a bit buggy (on pc at least), but other than that I think it's a cool concept and executed pretty well!
This was fun, and I liked the style! I just feel like the satellite placement system could be improved a bit, since sometimes you have to be really precise to be allowed to place a satellite down when that ring is almost full. It didn’t have too much impact on the overall enjoyment of the game, though, since I could solve the problem by just building a comms satellite. Great job overall! Fun game!
Pretty cool, and nice graphics. I think if you play your cards right it might be possible to go forever :O but definitely takes time to learn the game.
Day 56 and counting. Tons of resources collected but I can't use them because there is no more space in my orbit? I love the retro feel. Childhood nostalgia deluxe! My favorite game from this jam so far though.. well done!
My planet "Cringe" survived for a week! Once I understood how to defend myself I was really getting into it. Nice game. And I was surprised how quickly i understood everything without any tutorials. Great work.
Nice game! it took me a couple of tries to understand and not get negative power and hardlocked but I had fun!
im not sure why i cant upload my screenshot but i had a lot of fun
Cool!! It's usually difficult for me to understand this sort of progression/idle mix games, but this one worked for me! I love how you have to defend the planet from UFOS and meteors, which sets it apart from other games centered around this genre, as it's not just the classic 'build, build, upgrade, build, build' endless gameplay loop, but you actually have to defend what you built - lovely!
Now, one problem I had was that when I was still learning the mechanics, I built 3 satellites and found myself hard-locked with no way to earn that blue lightning bolt-energy resource. I had to restart the game and made sure to build a couple of each variety, and that seemed to work until a UFO blew up my only source of energy. Maybe, in the future, consider an 'undo' button or some action that allows the player to reverse an action without having to refresh the page.
In terms of the art and audio, I enjoyed the laid-back style and think it worked perfectly for this game. Nice.
Overall, really fun to play, and while it might be a little challening to grasp at first, this concept has true potential and you definitely presented it really great. Nice work!! 👍
Thanks for playing! I definitely should have spent more time testing the game to prevent any potential progression blocks as there are many ways to get stuck but im glad you enjoyed, thank you for the detailed feedback.